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 #358 Chimecho
General Location Attacks TMs

Pokémon Game Picture National No. Regional No. English name Japanese Name

Dungeon
Ranger 3
#358 Almia: R---
Oblivia (Present): R-261
Oblivia (Past): N-048
Chimecho チリーン
Chiriin
Ability: Levitate
Levitate: Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes.
Gender Ratio
Male: 50 % Female: 50 %
Classification Type 1 Type 2 Height Weight
Wind Chime Pokémon
2'00" 2.2 lbs
Evolution Chain
---->

Mystery Dungeon 2 Info
Body Size IQ Group
Group B

Ranger Guardian Signs Info
Oblivia Present
Type Group Field Ability Pkmn Assist
Psychic Teleport Psychic
Oblivia Past
Field Ability Pkmn Assist
Psy Power Psychic

Location
Game Get Rate Obtainable Location
Dungeon
Time & Darkness
Easy Sky Rift - B5F-B15F, DPB1F-B9F
Dungeon
Sky
Easy Sky Fissure - B5F-B15F, DPB1F-B9F
Ranger Shadows of Almia - Chimecho is not in Pokémon Ranger
Dungeon
Blazing Adventure Squad
- Secret Archipelago 23-25F
Unown Village 4-6,9,12-14F-
Final Mountain 7-10F
Dungeon
Stormy Adventure Squad
- Secret Highland 23-25F
Unown Resort 1,5,8-9,11,14F
Final Island 7-10F
Dungeon
Light Adventure Squad
- Secret Rockmountain 23-25F
Unown Garden 1,6,8,12-13F
Final Cave 7-10F
Ranger Guardian Signs Present Renbow Island - Rasp Cavern - Altar
Renbow Island - Wireless Tower - 2F
Faldera Island - Faldera Volcano - Entrance
Sophian Island - Mt. Sorbet - Mountainside East
Layuda Island - Mt. Layuda - Interior
Oblivia Region Sky Fortress - 4F Observation Room
Past Forest Temple - A Hoard of Treasure Chests
Light Temple - At Last, Arceus and the Light

Dungeon Level Up
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Wrap
-10022-
A long body or vines are used to wrap and squeeze the foe for two to five turns.
6Growl
-10020-
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
9Astonish
688178
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
14Confusion
585228
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
17Uproar
-10017-
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
22Take Down
888198
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
25Yawn
-10017-
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
30Psywave
-9519-
The foe is attacked with an odd, hot energy wave. The attack varies in intensity.
33Double-edge
20100128
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
38Heal Bell
-10012-
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
41Safeguard
-10013-
The user creates a protective field that prevents status problems for five turns.
46Extrasensory
1688128
The user attacks with an odd, unseeable power. It may also make the foe flinch.
49Healing Wish
-10016-
The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPCritical Rate
TM04Calm Mind
-10019-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06Toxic
-8812-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden Power
21788128
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny Day
-10012-
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12Taunt
-10020-
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM16Light Screen
-10014-
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17Protect
-7510-
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance
-10012-
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20Safeguard
-10013-
The user creates a protective field that prevents status problems for five turns.
TM21Frustration
-10016-
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27Return
-100128
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29Psychic
1888108
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30Shadow Ball
1384108
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33Reflect
-10022-
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM34Shock Wave
710088
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM41Torment
-10016-
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42Facade
1484128
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power
1488108
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest
-1008-
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45Attract
-7510-
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM48Skill Swap
-10014-
The user employs its psychic power to exchange abilities with the foe.
TM49Snatch
-10017-
The user steals the effects of any healing or stat- changing move the foe attempts to use.
TM53Energy Ball
1688118
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM57Charge Beam
988128
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58Endure
-7517-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM67Recycle
-10010-
The user recycles a held item that has been used in battle so it can be used again.
TM70Flash
-10024-
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73Thunder Wave
68817-
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77Psych Up
-10017-
The user hypnotizes itself into copying any stat change made by the foe.
TM78Captivate
-10020-
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82Sleep Talk
--17-
While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift
188178
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85Dream Eater
20100138
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86Grass Knot
188208
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87Swagger
-10018-
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92Trick Room
-1005-
The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Possible Egg Moves
Attack NameTypeCat.Att.Acc.PPCritical Rate
Disable
-1009-
For several turns, this move prevents the foe from using the move it last used.
Curse
1010017-
A move that works differently for the Ghost type than for all the other types.
Hypnosis
158813-
The user employs hypnotic suggestion to make the target fall into a deep sleep.
Dream Eater
20100138
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
Wish
-10015-
A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.
Future Sight
-10013-
Two turns after this move is used, the foe is attacked with a hunk of psychic energy.

<--- #357
Tropius
#359
Absol
--->

 
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