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 #354 Banette
General Location Attacks TMs

Pokémon Game Picture National No. Regional No. English name Japanese Name

Dungeon
Ranger 2
#354 Almia: R-148
Banette ジュペッタ
Jupetta
Ability: Insomnia & Frisk
Insomnia: The Pokémon cannot be under the SLEEP condition while having this ability.
Frisk: Reveals the foe’s held item.
Gender Ratio
Male: 50 % Female: 50 %
Classification Type 1 Type 2 Height Weight
Marionette Pokémon
3'07" 27.6 lbs
Evolution Chain
--Lv. 37-->

Mystery Dungeon 2 Info
Body Size IQ Group
Group F

Ranger Shadows of Almia Info
Type Group Field Ability Pkmn Assist
Ghost Psy Power * 2 Ghost

Location
Game Get Rate Obtainable Location
Dungeon
Time & Darkness
Impossible Dark Hill - B1F-B15F - Cannot Be Recruited
Sky Stairway - Random 1F-49F
Dungeon
Sky
Impossible Dark Hill - B1F-B15F - Cannot Be Recruited
Sky Stairway - Random 1F-49F
Ranger Shadows of Almia - Hippowdon Temple
Dungeon
Blazing Adventure Squad
- Not in Game
Dungeon
Stormy Adventure Squad
- Weird Rockland 1-7F
Dungeon
Light Adventure Squad
- Not in Game

Dungeon Level Up
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Knock Off
-10022-
The user slaps down the foe's held item, preventing the item from being used during the battle.
Screech
-10022-
An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
Night Shade
-888-
The user makes the foe see a mirage. It inflicts damage matching the user's level.
Curse
1010017-
A move that works differently for the Ghost type than for all the other types.
8Screech
-10022-
An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
5Night Shade
-888-
The user makes the foe see a mirage. It inflicts damage matching the user's level.
13Curse
1010017-
A move that works differently for the Ghost type than for all the other types.
16Spite
-10015-
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
20Shadow Sneak
488168
The user extends its shadow and attacks the foe from behind. This move always goes first.
23Will-o-wisp
-10017-
The user shoots a sinister, bluish white flame at the foe to inflict a burn.
28Faint Attack
610088
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
31Shadow Ball
1384108
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
35Sucker Punch
158878
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
42Embargo
-10018-
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
51Snatch
-10017-
The user steals the effects of any healing or stat- changing move the foe attempts to use.
58Grudge
-10012-
If the user faints, the user's grudge fully depletes the PP of the foe's move that knocked it out.
66Trick
-10017-
The user catches the foe off guard and swaps the foe's held item with its own.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPCritical Rate
TM04Calm Mind
-10019-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06Toxic
-8812-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden Power
21788128
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny Day
-10012-
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12Taunt
-10020-
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM15Hyper Beam
108688
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17Protect
-7510-
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance
-10012-
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21Frustration
-10016-
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24Thunderbolt
-74108
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25Thunder
247378
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27Return
-100128
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29Psychic
1888108
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30Shadow Ball
1384108
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34Shock Wave
710088
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM41Torment
-10016-
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42Facade
1484128
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power
1488108
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest
-1008-
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45Attract
-7510-
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46Thief
2100208
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM48Skill Swap
-10014-
The user employs its psychic power to exchange abilities with the foe.
TM49Snatch
-10017-
The user steals the effects of any healing or stat- changing move the foe attempts to use.
TM56Fling
-10016-
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57Charge Beam
988128
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58Endure
-7517-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM61Will-o-wisp
-10017-
The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM63Embargo
-10018-
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
TM65Shadow Claw
13883030
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM66Payback
-100168
If the user can use this attack after the foe attacks, its power is doubled.
TM68Giga Impact
288048
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70Flash
-10024-
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73Thunder Wave
68817-
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77Psych Up
-10017-
The user hypnotizes itself into copying any stat change made by the foe.
TM78Captivate
-10020-
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM79Dark Pulse
-74108
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM82Sleep Talk
--17-
While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift
188178
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85Dream Eater
20100138
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM87Swagger
-10018-
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92Trick Room
-1005-
The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Possible Egg Moves
Attack NameTypeCat.Att.Acc.PPCritical Rate
Disable
-1009-
For several turns, this move prevents the foe from using the move it last used.
Destiny Bond
-10012-
When this move is used, if the user faints, the foe that landed the knockout hit also faints.
Foresight
-10022-
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Astonish
688178
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
Imprison
-10015-
If the foe knows any move also known by the user, the foe is prevented from using it.
Pursuit
-10017-
An attack move that inflicts double damage if used on a foe that is switching out of battle.
Shadow Sneak
488168
The user extends its shadow and attacks the foe from behind. This move always goes first.
Payback
-100168
If the user can use this attack after the foe attacks, its power is doubled.
Confuse Ray
-10013-
The foe is exposed to a sinister ray that triggers confusion.

<--- #353
Shuppet
#355
Duskull
--->

 
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