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 #206 Dunsparce
General Location Attacks TMs

Pokémon Game Picture National No. Regional No. English name Japanese Name

Dungeon
Ranger 3
#206 Almia: R---
Oblivia (Present): R-052
Oblivia (Past): N-129
Dunsparce ノコッチ
Nokocchi
Ability: Serene Grace & Run Away
Serene Grace: The chances of a move having an effect doubles.
Run Away: Except for trainer battles, can always run from battle. Cannot run during Mean Look or Block or when the opponent is trapping with the Arena Trap, Magnet Pull, or Shadow Tag ability.
Gender Ratio
Male: 50 % Female: 50 %
Classification Type 1 Type 2 Height Weight
Land Snake Pokémon
4'11" 15.9 lbs
Evolution Chain

Mystery Dungeon 2 Info
Body Size IQ Group
Group A

Ranger Guardian Signs Info
Oblivia Present
Type Group Field Ability Pkmn Assist
Normal Break * 1 Normal
Oblivia Past
Field Ability Pkmn Assist
Break Normal

Location
Game Get Rate Obtainable Location
Dungeon
Time & Darkness
Easy Foggy Forest - 1F-5F
Forest Path - 1F-5F
Dungeon
Sky
Easy Foggy Forest - 1F-5F
Forest Path - 1F-5F
Ranger Shadows of Almia - Dunsparce is not in Pokémon Ranger
Dungeon
Blazing Adventure Squad
- Not in Game
Dungeon
Stormy Adventure Squad
- Exciting Meadow 1F-11F
Dungeon
Light Adventure Squad
- Not in Game
Ranger Guardian Signs Present Renbow Island - Rasp Cavern - Exit
Past Ice Temple - Time, Time, Time!
Ice Temple - Save the Frightened Vulpix
Ice Temple - Don't Look Back! Run Through the Path

Dungeon Level Up
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Rage
-10022-
While this move is in use, it gains attack power each time the user is hit in battle.
5Defense Curl
-10016-
The user curls up to conceal weak spots and raise its Defense stat.
9Yawn
-10017-
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
13Glare
-10022-
The user intimidates the foe with the pattern on its belly to cause paralysis.
17Rollout
145148
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
21Spite
-10015-
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
25Pursuit
-10017-
An attack move that inflicts double damage if used on a foe that is switching out of battle.
29Screech
-10022-
An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
33Roost
-10014-
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
37Take Down
888198
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
41Ancientpower
1288128
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
45Dig
12100128
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
49Endeavor
-10012-
An attack move that cuts down the foe's HP to equal the user's HP.
53Flail
2100178
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPCritical Rate
TM03Water Pulse
584128
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM04Calm Mind
-10019-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06Toxic
-8812-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden Power
21788128
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny Day
-10012-
The user intensifies the sun for five turns, powering up Fire-type moves.
TM13Ice Beam
148488
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14Blizzard
246778
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM17Protect
-7510-
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance
-10012-
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21Frustration
-10016-
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22Solarbeam
2410098
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM23Iron Tail
2078108
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24Thunderbolt
-74108
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25Thunder
247378
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM26Earthquake
952108
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27Return
-100128
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28Dig
12100128
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM30Shadow Ball
1384108
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34Shock Wave
710088
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM35Flamethrower
1884128
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM38Fire Blast
248898
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM39Rock Tomb
-60128
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42Facade
1484128
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power
1488108
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest
-1008-
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45Attract
-7510-
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46Thief
2100208
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM51Roost
-10014-
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
TM57Charge Beam
988128
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58Endure
-7517-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM73Thunder Wave
68817-
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM74Gyro Ball
188128
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
TM76Stealth Rock
-10020-
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM77Psych Up
-10017-
The user hypnotizes itself into copying any stat change made by the foe.
TM78Captivate
-10020-
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80Rock Slide
590138
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82Sleep Talk
--17-
While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift
188178
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84Poison Jab
1488148
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM85Dream Eater
20100138
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM87Swagger
-10018-
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.

Possible Egg Moves
Attack NameTypeCat.Att.Acc.PPCritical Rate
Bide
-10015-
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Ancientpower
1288128
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Rock Slide
590138
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
Bite
790198
The foe is bitten with viciously sharp fangs. It may make the target flinch.
Headbutt
690178
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
Astonish
688178
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
Curse
1010017-
A move that works differently for the Ghost type than for all the other types.
Trump Card
110058
The fewer PP this move has, the more power it has for attack.
Magic Coat
-1009-
A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
Snore
495168
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.

<--- #205
Forretress
#207
Gligar
--->

 
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