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 #146 Moltres
General Location Attacks TMs

Pokémon Game Picture National No. Regional No. English name Japanese Name

Dungeon
Ranger 3
#146 Almia: R---
Oblivia (Present): R-300
Moltres ファイヤー
Fire
Ability: Pressure
Pressure: When this Pokémon is hit by a move, the opponent’s PP lowers by 2 rather than 1.
Gender Ratio
Moltres is Genderless
Classification Type 1 Type 2 Height Weight
Flame Pokémon
6'07" 132.3 lbs
Evolution Chain

Mystery Dungeon 2 Info
Body Size IQ Group
Group C

Ranger Guardian Signs Info
Oblivia Present
Type Group Field Ability Pkmn Assist
Fire None Fire

Location
Game Get Rate Obtainable Location
Dungeon
Time & Darkness
Very Easy Final Maze - 40F
Dungeon
Sky
Very Easy Great Volcano 10F
Ranger Shadows of Almia - Moltres is not in Pokémon Ranger
Dungeon
Blazing Adventure Squad
- Mystery Plains 20F
Dungeon
Stormy Adventure Squad
- Not in Game
Dungeon
Light Adventure Squad
- Not in Game
Ranger Guardian Signs Present Faldera Island - Faldera Volcano - Top Boss
Past Not in The Past

Dungeon Level Up
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Wing Attack
69528
The foe is struck with large, imposing wings spread wide to inflict damage.
Ember
788158
The foe is attacked with small flames. The target may also be left with a burn.
8Fire Spin
473198
The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
15Agility
-10012-
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
22Endure
-7517-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
29Ancientpower
1288128
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
36Flamethrower
1884128
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
43Safeguard
-10013-
The user creates a protective field that prevents status problems for five turns.
50Air Slash
1588158
The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
57Roost
-10014-
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
64Heat Wave
108088
The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
71Solarbeam
2410098
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
78Sky Attack
309068
A second-turn attack move with a high critical-hit ratio. It may also make the target flinch.
85Sunny Day
-10012-
The user intensifies the sun for five turns, powering up Fire-type moves.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPCritical Rate
TM05Roar
-10014-
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06Toxic
-8812-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden Power
21788128
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny Day
-10012-
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15Hyper Beam
108688
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17Protect
-7510-
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance
-10012-
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20Safeguard
-10013-
The user creates a protective field that prevents status problems for five turns.
TM21Frustration
-10016-
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22Solarbeam
2410098
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27Return
-100128
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35Flamethrower
1884128
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM37Sandstorm
-10014-
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM38Fire Blast
248898
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM40Aerial Ace
1010088
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42Facade
1484128
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power
1488108
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest
-1008-
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM47Steel Wing
1488108
The foe is hit with wings of steel. It may also raise the user's Defense stat.
TM50Overheat
2084108
The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
TM51Roost
-10014-
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
TM58Endure
-7517-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM61Will-o-wisp
-10017-
The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM68Giga Impact
288048
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM82Sleep Talk
--17-
While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift
188178
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87Swagger
-10018-
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM88Pluck
10100158
The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.
TM89U-turn
1488128
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM02Fly
14100128
The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.

<--- #145
Zapdos
#147
Dratini
--->

 
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