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Mystery Dungeon 2 Info
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Body Size
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IQ Group
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Group D
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Ranger Shadows of Almia Info
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Type Group
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Field Ability
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Pkmn Assist
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Fire
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Burn * 3
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Fire
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Location
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Game
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Get Rate
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Obtainable Location
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Dungeon Time & Darkness
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Hard
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Volcano Cave - 1F-10F, 11F-19F Dark Crater - B4F-B15F, DPB1F-B9F, DPB11-B14F
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Dungeon Sky
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Hard
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Volcano Cave - 1F-10F, 11F-19F Dark Crater - B4F-B15F, DPB1F-B9F, DPB11-B14F
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Ranger Shadows of Almia
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-
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Chroma Highlands |
Dungeon Blazing Adventure Squad
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-
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Path to Treasure Valley B22F-B24F |
Dungeon Stormy Adventure Squad
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-
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Not in Game |
Dungeon Light Adventure Squad
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-
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Not in Game |
Dungeon Time/Darkness Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Critical Rate |
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— | Poison Jab | | | 14 | 88 | 14 | 8 | The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. | — | Megahorn | | | 24 | 84 | 7 | 8 | Using its tough and impressive horn, the user rams into the foe with no letup. | — | Quick Attack | | | 4 | 88 | 13 | 8 | The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. | — | Growl | | | - | 100 | 20 | - | The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. | — | Tail Whip | | | - | 100 | 22 | - | The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered. | — | Ember | | | 7 | 88 | 15 | 8 | The foe is attacked with small flames. The target may also be left with a burn. | 7 | Growl | | | - | 100 | 20 | - | The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. | 10 | Tail Whip | | | - | 100 | 22 | - | The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered. | 16 | Ember | | | 7 | 88 | 15 | 8 | The foe is attacked with small flames. The target may also be left with a burn. | 19 | Stomp | | | 12 | 90 | 17 | 8 | The foe is stomped with a big foot. It may also make the target flinch. | 25 | Fire Spin | | | 4 | 73 | 19 | 8 | The foe becomes trapped within a fierce vortex of fire that rages for two to five turns. | 28 | Take Down | | | 8 | 88 | 19 | 8 | A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. | 34 | Agility | | | - | 100 | 12 | - | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | 38 | Fire Blast | | | 24 | 88 | 9 | 8 | The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | 40 | Fury Attack | | | 1 | 44 | 12 | 1 | The foe is jabbed repeatedly with a horn or beak two to five times in a row. | 49 | Bounce | | | 16 | 100 | 11 | 8 | The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | 58 | Flare Blitz | | | 22 | 88 | 6 | 8 | The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too. |
Dungeon Sky Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Critical Rate |
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— | Poison Jab | | | 14 | 88 | 14 | 8 | The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. | — | Megahorn | | | 24 | 84 | 7 | 8 | Using its tough and impressive horn, the user rams into the foe with no letup. | — | Growl | | | - | 100 | 20 | - | The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. | — | Quick Attack | | | 4 | 88 | 13 | 8 | The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. | — | Tail Whip | | | - | 100 | 22 | - | The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered. | — | Ember | | | 7 | 88 | 15 | 8 | The foe is attacked with small flames. The target may also be left with a burn. | 6 | Tail Whip | | | - | 100 | 22 | - | The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered. | 10 | Ember | | | 7 | 88 | 15 | 8 | The foe is attacked with small flames. The target may also be left with a burn. | 15 | Flame Wheel | | | 12 | 88 | 11 | 8 | The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn. | 19 | Stomp | | | 12 | 90 | 17 | 8 | The foe is stomped with a big foot. It may also make the target flinch. | 24 | Fire Spin | | | 4 | 73 | 19 | 8 | The foe becomes trapped within a fierce vortex of fire that rages for two to five turns. | 28 | Take Down | | | 8 | 88 | 19 | 8 | A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. | 33 | Agility | | | - | 100 | 12 | - | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | 37 | Fire Blast | | | 24 | 88 | 9 | 8 | The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | 40 | Fury Attack | | | 1 | 44 | 12 | 1 | The foe is jabbed repeatedly with a horn or beak two to five times in a row. | 47 | Bounce | | | 16 | 100 | 11 | 8 | The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | 56 | Flare Blitz | | | 22 | 88 | 6 | 8 | The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too. |
TM & HM Attacks |
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TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Critical Rate |
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TM06 | Toxic | | | - | 88 | 12 | - | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | TM10 | Hidden Power | | | 217 | 88 | 12 | 8 | A unique attack that varies in type and intensity depending on the Pokémon using it. | TM11 | Sunny Day | | | - | 100 | 12 | - | The user intensifies the sun for five turns, powering up Fire-type moves. | TM15 | Hyper Beam | | | 10 | 86 | 8 | 8 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | TM17 | Protect | | | - | 75 | 10 | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | TM21 | Frustration | | | - | 100 | 16 | - | A full-power attack that grows more powerful the less the user likes its Trainer. | TM22 | Solarbeam | | | 24 | 100 | 9 | 8 | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | TM23 | Iron Tail | | | 20 | 78 | 10 | 8 | The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | TM27 | Return | | | - | 100 | 12 | 8 | A full-power attack that grows more powerful the more the user likes its Trainer. | TM32 | Double Team | | | - | 100 | 17 | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | TM35 | Flamethrower | | | 18 | 84 | 12 | 8 | The foe is scorched with an intense blast of fire. The target may also be left with a burn. | TM38 | Fire Blast | | | 24 | 88 | 9 | 8 | The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | TM42 | Facade | | | 14 | 84 | 12 | 8 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | TM43 | Secret Power | | | 14 | 88 | 10 | 8 | The user attacks with a secret power. Its added effects vary depending on the user's environment. | TM44 | Rest | | | - | 100 | 8 | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | TM45 | Attract | | | - | 75 | 10 | - | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | TM50 | Overheat | | | 20 | 84 | 10 | 8 | The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat. | TM58 | Endure | | | - | 75 | 17 | - | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | TM61 | Will-o-wisp | | | - | 100 | 17 | - | The user shoots a sinister, bluish white flame at the foe to inflict a burn. | TM68 | Giga Impact | | | 28 | 80 | 4 | 8 | The user charges at the foe using every bit of its power. The user must rest on the next turn. | TM78 | Captivate | | | - | 100 | 20 | - | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | TM82 | Sleep Talk | | | - | - | 17 | - | While it is asleep, the user randomly uses one of the moves it knows. | TM83 | Natural Gift | | | 1 | 88 | 17 | 8 | The user draws power to attack by using its held Berry. The Berry determines its type and power. | TM84 | Poison Jab | | | 14 | 88 | 14 | 8 | The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. | TM87 | Swagger | | | - | 100 | 18 | - | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | TM90 | Substitute | | | - | 100 | 7 | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
Possible Egg Moves |
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Attack Name | Type | Cat. | Att. | Acc. | PP | Critical Rate |
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Flame Wheel | | | 12 | 88 | 11 | 8 | The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn. | Thrash | | | 18 | 78 | 12 | 8 | The user rampages and attacks for two to three turns. It then becomes confused, however. | Double Kick | | | 6 | 77 | 14 | 3 | The foe is quickly kicked twice in succession using both feet. | Hypnosis | | | 15 | 88 | 13 | - | The user employs hypnotic suggestion to make the target fall into a deep sleep. | Charm | | | - | 75 | 22 | - | The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered. | Double-edge | | | 20 | 100 | 12 | 8 | A reckless, life- risking tackle. It also damages the user by a fairly large amount, however. | Horn Drill | | | - | 20 | 12 | - | The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits. |
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