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Pokémon Game Picture
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National No.
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Regional No.
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English name
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Japanese Name
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Dungeon |
| Ranger 2 |
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#059
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Almia: R-066 PokéPark: P-154
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Arcanine
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ウインディ Windie
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Ability: Intimidate & Flash Fire
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Intimidate: Upon entering battle, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches.
Flash Fire: Activates when user is hit by a damaging Fire-type move (including Fire-type Hidden Power). Once activated, user’s Fire-type moves deal 1.5 times damage. While this ability is in effect, this Pokémon is immune to damage from Fire-type attacks and Fire-type Hidden Power (accuracy and effect from these moves are ignored). For Fire-type Pokémon with this ability, Will-O-Wisp activates this ability without having an effect. If a non-Fire-type Pokémon has this ability, Will-O-Wisp will activate the ability and will have an effect.
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Gender Ratio
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Male: 75 %
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Female: 25 %
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Classification
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Type 1
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Type 2
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Height
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Weight
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Legendary Pokémon
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6'03"
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341.7 lbs
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Evolution Chain
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Mystery Dungeon 2 Info
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Body Size
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IQ Group
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Group C
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Ranger Shadows of Almia Info
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Type Group
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Field Ability
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Pkmn Assist
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Fire
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Burn * 4
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Fire
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PokéPark Wii - Pikachu's Adventure Info
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Attraction |
Score to Beat |
Bulbasaur's Daring Dash |
00:06:30 |
Location
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Game
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Get Rate
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Obtainable Location
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Dungeon Time & Darkness
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Very Hard
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Giant Volcano - Random 1F-10F, 11F-19F Dark Crater - B7F-B15F, DPB1F-B9F, DPB11-B14F Shimmer Hill - Random 1F-17F
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Dungeon Sky
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Very Hard
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Giant Volcano - Random 1F-10F, 11F-19F Dark Crater - B7F-B15F, DPB1F-B9F, DPB11-B14F Shimmer Hill - Random 1F-17F
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Ranger Shadows of Almia
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-
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Altru Tower |
Dungeon Blazing Adventure Squad
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-
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Fire Mountains 16-25F Legendary Volcanic Island 27-29,33-34,36,38,40-41,43,45,47F Legendary Volcanic Island 29-32,34-35,37-42,45-46,49F Final Mountain 23-27F |
Dungeon Stormy Adventure Squad
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-
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Not in Game |
Dungeon Light Adventure Squad
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-
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Not in Game |
PokéPark Wii - Pikachu's Adventure
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Tag Race after defeating a Pokémon 5 consecutive times
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Granite Zone |
Dungeon Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Critical Rate |
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— | Thunder Fang | | | 12 | 88 | 15 | 8 | The user bites with electrified fangs. It may also make the foe flinch or become paralyzed. | — | Bite | | | 7 | 90 | 19 | 8 | The foe is bitten with viciously sharp fangs. It may make the target flinch. | — | Roar | | | - | 100 | 14 | - | The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | — | Fire Fang | | | 12 | 88 | 13 | 8 | The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn. | — | Odor Sleuth | | | - | 100 | 22 | - | Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | 39 | Extremespeed | | | 16 | 88 | 12 | 8 | The user charges the foe at blinding speed. This attack always goes before any other move. |
TM & HM Attacks |
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TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Critical Rate |
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TM05 | Roar | | | - | 100 | 14 | - | The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | TM06 | Toxic | | | - | 88 | 12 | - | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | TM10 | Hidden Power | | | 217 | 88 | 12 | 8 | A unique attack that varies in type and intensity depending on the Pokémon using it. | TM11 | Sunny Day | | | - | 100 | 12 | - | The user intensifies the sun for five turns, powering up Fire-type moves. | TM15 | Hyper Beam | | | 10 | 86 | 8 | 8 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | TM17 | Protect | | | - | 75 | 10 | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | TM21 | Frustration | | | - | 100 | 16 | - | A full-power attack that grows more powerful the less the user likes its Trainer. | TM22 | Solarbeam | | | 24 | 100 | 9 | 8 | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | TM23 | Iron Tail | | | 20 | 78 | 10 | 8 | The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | TM27 | Return | | | - | 100 | 12 | 8 | A full-power attack that grows more powerful the more the user likes its Trainer. | TM28 | Dig | | | 12 | 100 | 12 | 8 | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | TM32 | Double Team | | | - | 100 | 17 | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | TM35 | Flamethrower | | | 18 | 84 | 12 | 8 | The foe is scorched with an intense blast of fire. The target may also be left with a burn. | TM38 | Fire Blast | | | 24 | 88 | 9 | 8 | The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | TM40 | Aerial Ace | | | 10 | 100 | 8 | 8 | The user confounds the foe with speed, then slashes. The attack lands without fail. | TM42 | Facade | | | 14 | 84 | 12 | 8 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | TM43 | Secret Power | | | 14 | 88 | 10 | 8 | The user attacks with a secret power. Its added effects vary depending on the user's environment. | TM44 | Rest | | | - | 100 | 8 | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | TM45 | Attract | | | - | 75 | 10 | - | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | TM46 | Thief | | | 2 | 100 | 20 | 8 | The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. | TM50 | Overheat | | | 20 | 84 | 10 | 8 | The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat. | TM58 | Endure | | | - | 75 | 17 | - | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | TM59 | Dragon Pulse | | | 10 | 80 | 10 | 8 | The foe is attacked with a shock wave generated by the user's gaping mouth. | TM61 | Will-o-wisp | | | - | 100 | 17 | - | The user shoots a sinister, bluish white flame at the foe to inflict a burn. | TM68 | Giga Impact | | | 28 | 80 | 4 | 8 | The user charges at the foe using every bit of its power. The user must rest on the next turn. | TM78 | Captivate | | | - | 100 | 20 | - | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | TM82 | Sleep Talk | | | - | - | 17 | - | While it is asleep, the user randomly uses one of the moves it knows. | TM83 | Natural Gift | | | 1 | 88 | 17 | 8 | The user draws power to attack by using its held Berry. The Berry determines its type and power. | TM87 | Swagger | | | - | 100 | 18 | - | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | TM90 | Substitute | | | - | 100 | 7 | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
Possible Egg Moves |
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Attack Name | Type | Cat. | Att. | Acc. | PP | Critical Rate |
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Body Slam | | | 12 | 85 | 17 | 8 | The user drops onto the foe with its full body weight. It may leave the foe paralyzed. | Safeguard | | | - | 100 | 13 | - | The user creates a protective field that prevents status problems for five turns. | Crunch | | | 14 | 88 | 13 | 8 | The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat. | Thrash | | | 18 | 78 | 12 | 8 | The user rampages and attacks for two to three turns. It then becomes confused, however. | Fire Spin | | | 4 | 73 | 19 | 8 | The foe becomes trapped within a fierce vortex of fire that rages for two to five turns. | Howl | | | - | 100 | 27 | - | The user howls loudly to raise its spirit, boosting its Attack stat. | Heat Wave | | | 10 | 80 | 8 | 8 | The user exhales a heated breath on the foe to attack. It may also leave the target with a burn. | Double-edge | | | 20 | 100 | 12 | 8 | A reckless, life- risking tackle. It also damages the user by a fairly large amount, however. | Flare Blitz | | | 22 | 88 | 6 | 8 | The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too. |
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