West Town Moves |
Name |
Type |
Strength |
Hits |
Direction |
Distance |
Speed | Effect |
Acrobatics |
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★★★ |
1 |
Assault |
Wide |
Medium |
Increases damage if no coins have been collected |
Brick Break |
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★★★ |
2 |
Close |
Wide |
Medium |
No additional effect |
Grass Knot |
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★★★ |
1 |
Close |
Wide |
Medium |
Does more damage the heavier the opponent |
Low Kick |
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★★★ |
1 |
Close |
Wide |
Fast |
Does more damage to heavier opponents |
Endure |
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- |
1 |
- |
Wide |
Fast |
Allows you to survive to 1 Hit Point when attacked |
Payback |
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★★★ |
1 |
Close |
Wide |
Fast |
Doubles damage if the user has just been hit |
Swift |
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★★★ |
1 |
Projectile |
Wide |
Medium |
Homes in on enemies |
Swords Dance |
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- |
1 |
- |
Wide |
Slow |
Incrases the user's Attack |
Fling |
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★★★ |
1 |
Projectile |
Short-Distance |
Medium |
Throws coins at the opponent |
Rest |
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- |
1 |
- |
Long Distance |
Medium |
Puts the user to sleep but heals all HP |
Force Palm |
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★★★ |
1 |
Close |
Wide |
Fast |
May paralyse the opponent |
Substitute |
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- |
1 |
- |
Long Distance |
Slow |
Lowers your HP but creates a substitute |
Hidden Power |
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★★★ |
1 |
All Directions |
Short-Distance |
Medium |
Does different damage depending on the Pokémon species |
Reflect |
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- |
1 |
All Directions |
Long Distance |
Slow |
Halves damage received while this move is in effect |
Level Up |
|
— |
Pound |
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The target is physically pounded with a long tail or a foreleg, etc. |
— |
Meditate |
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The user meditates to awaken the power deep within its body and raise its Attack stat. |
— |
Detect |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
— |
Fake Out |
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An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. |
5 |
Meditate |
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The user meditates to awaken the power deep within its body and raise its Attack stat. |
9 |
Detect |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
13 |
Fake Out |
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An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. |
17 |
Doubleslap |
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The target is slapped repeatedly, back and forth, two to five times in a row. |
21 |
Swift |
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Star-shaped rays are shot at the opposing team. This attack never misses. |
25 |
Calm Mind |
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The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
29 |
Force Palm |
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The target is attacked with a shock wave. It may also leave the target with paralysis. |
33 |
Drain Punch |
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An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
37 |
Jump Kick |
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The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. |
41 |
U-turn |
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
45 |
Wide Guard |
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The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. |
49 |
Bounce |
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The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. |
56 |
Hi Jump Kick |
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The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. |
63 |
Reversal |
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An all-out attack that becomes more powerful the less HP the user has. |
70 |
Aura Sphere |
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The user looses a blast of aura power from deep within its body at the target. This move is certain to hit. |
Machine Moves |
|
Calm Mind |
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The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
Toxic |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Bulk Up |
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The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. |
Hidden Power |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
Sunny Day |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
Taunt |
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The target is taunted into a rage that allows it to use only attack moves for three turns. |
Hyper Beam |
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The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
Protect |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Rain Dance |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
Frustration |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
Return |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
Dig |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
Brick Break |
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The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
Double Team |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Reflect |
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A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
Rock Tomb |
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Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
Aerial Ace |
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The user confounds the target with speed, then slashes. The attack lands without fail. |
Facade |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Rest |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
Attract |
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If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Low Sweep |
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The user attacks the target's legs swiftly, reducing the target's Speed stat. |
Round |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
Focus Blast |
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The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
Fling |
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The user flings its held item at the target to attack. Its power and effects depend on the item. |
Acrobatics |
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The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
Payback |
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If the user moves after the target, this attack's power will be doubled. |
Retaliate |
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
Giga Impact |
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The user charges at the target using every bit of its power. The user must rest on the next turn. |
Stone Edge |
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The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. |
Swords Dance |
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A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
Psych Up |
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The user hypnotizes itself into copying any stat change made by the target. |
Rock Slide |
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Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
Work Up |
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The user is roused, and its Attack and Sp. Atk stats increase. |
Poison Jab |
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The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
Grass Knot |
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The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
Swagger |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
U-turn |
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
Substitute |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
Rock Smash |
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The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
Strength |
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |