#528 Swoobat
General Location Rumble Attacks Rumble Stats Dungeon Data

Name Jp. Name No. Type
Swoobat Kokoromori
ココロモリ
National: #528
Typing:346
PokéPark119


Locations
Pokémon Typing Adventure AltGr Falling Stars
Caps Lock Museum
Pokémon Rumble Blast 2-2 Misty Edgewater Cave
World Axle B2F Cave
Pokémon Rumble U Vehicle Gallery - A Flowing Desert
Toy Collection - The Sword for Justice
PokéPark 2: Worlds Beyond Crag Area - Colosseum
Pokémon Mystery Dungeon:
Gates to Infinity
Breezy Plains
Tempting Path
Wailing Valley
Telluric Path
Redland Reaches
MirageSands
Smoking Mountain
Cape at the Edge
Strongest Trail
Ultimate Wilds


Learn with Pokémon: Typing Adventure Details
Image Base Name
Swoobat
KOKOROMORI


PokéPark 2: Worlds Beyond Details
Image Befriended By Callable into Battle Weak To Resistant To
Tag Race No    


Pokémon Rumble Blast & Rumble U Details
Image Attack Defense Speed
••• •• ••••

Attack AnchorsToy TownEast TownWest TownNorth TownOther Moves
Toy Town Moves
Name Type Strength Hits Direction Distance SpeedEffect
Double Team - 1 - Short-Distance Medium Increases user's Evasion
Gust 1 Distant Point Wide Slow No additional effect


East Town Moves
Name Type Strength Hits Direction Distance SpeedEffect
Charm - 1 Wave Wide Medium Lowers opponent's Attack
Torment - 1 Wave Wide Slow Can't use the same attack twice
Swagger - 1 Wave Wide Medium Increases strength but confuses user
Fake Tears - 1 Wave Wide Medium Lowers opponent's Defense
Flatter - 1 Distant Point Wide Medium Increases power but confuses user
Facade ★★ 1 Close Short-Distance Medium Doubles damage if user is affected by a status condition
Synchronoise ★★ 1 All Directions Wide Slow Only damages Pokémon of the same type
Supersonic - 1 Wave Wide Slow Confuses opponent
Aerial Ace ★★ 1 Assault Wide Medium No additional effect
Telekinesis - 1 Distant Point Wide Medium Makes the opponent float
Thunder Wave - 1 Wave Wide Medium Paralyses opponent
Thief ★★ 1 Close Wide Medium Increases the money dropped by the opponent
U-turn ★★ 2 Assault Wide Slow Removes itself from play after user
Confusion ★★ 1 Distant Point Wide Medium May confuse opponent
Knock Off ★★ 1 Close Wide Medium Gives more money when you defeat an enemy
Flash - 1 Wave Wide Medium Lowers the opponent's Accuracy
Calm Mind - 1 - Long Distance Slow Increases the user's Attack & Defense
Round ★★ 1 Wave Wide Medium Increases damage if partners also use this move

West Town Moves
Name Type Strength Hits Direction Distance SpeedEffect
Acrobatics ★★★ 1 Assault Wide Medium Increases damage if no coins have been collected
Stored Power ★★★ 1 All Directions Wide Slow Increases user's Attack
Air Cutter ★★★ 2 Projectile Wide Slow No additional effect
Safeguard - 1 All Directions Long Distance Slow Prevents status afflictions
Assurance ★★★ 1 Close Short-Distance Fast Does double damage if user has been knocked back
Charge Beam ★★★ 2 Wave Wide Slow May raise the user's Attack
Pluck ★★★ 1 Close Short-Distance Fast Gives more money when you defeat an enemy
Helping Hand - 1 Close Short-Distance Fast Increases the strength of partners by 50%
Amnesia - 1 - Long Distance Slow Increases the user's Defense
Rest - 1 - Long Distance Medium Puts the user to sleep but heals all HP
Heart Stamp ★★★ 1 Projectile Short-Distance Medium Causes the opponent to flinch
Roost - 1 - Short-Distance Slow Heals the user's HP by up to 50%
Light Screen - 1 All Directions Long Distance Slow Halves damage received while this move is in effect
Substitute - 1 - Long Distance Slow Lowers your HP but creates a substitute
Hidden Power ★★★ 1 All Directions Short-Distance Medium Does different damage depending on the Pokémon species
Reflect - 1 All Directions Long Distance Slow Halves damage received while this move is in effect

North Town Moves
Name Type Strength Hits Direction Distance SpeedEffect
Air Slash ★★★ 1 Close Short-Distance Fast Causes opponent to Flinch
Energy Ball ★★★ 1 Projectile Short-Distance Medium Lowers opponent's Defense
Endeavor ★★★★ 1 Close Short-Distance Fast Takes the opponent's HP down to your HP
Psyshock ★★★★ 1 Distant Point Wide Medium No additional effect
Gyro Ball ★★★★ 1 Assault Wide Slow Does more damage if the opponent's Speed is low
Shadow Ball ★★★★ 1 Projectile Short-Distance Medium Lowers opponent's Defense
Fly ★★★★ 2 Assault Long Distance Slow No additional effect
Toxic - 1 Distant Point Wide Medium Badly poisons the opponent
Protect - 1 - Wide Fast Protects the user from damage

Other Moves - Move School
Name Type Strength Hits Direction Distance SpeedEffect
Return ★★★★★ 1 Close Short-Distance Fast More powerful the longer the Pokémon has been out in battle
Giga Impact ★★★★★ 1 Close Long Distance Medium No additional effect
Psychic ★★★★★ 2 Wave Short-Distance Medium May lower opponent's Defense
Hyper Beam ★★★★★ 1 Wave Wide Slow No additional effect
Future Sight ★★★★★ 1 Distant Point Wide Medium Does delayed damage
Frustration ★★★★★ 1 Close Short-Distance Fast If a Pokémon who hasn't attacked for a long time uses this move, the move's damage is increased

Pokémon Mystery Dungeon: Gates to Infinity Data
Evolutionary Chain
Level Up
LevelAttack NameTypeEffect
Confusion The target is hit by a weak telekinetic force. It may also leave the target confused.
Odor Sleuth Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
Gust A gust of wind is whipped up by wings and launched at the target to inflict damage.
Assurance If the target has already taken some damage in the same turn, this attack's power is doubled.
4 Odor Sleuth Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
8 Gust A gust of wind is whipped up by wings and launched at the target to inflict damage.
12 Assurance If the target has already taken some damage in the same turn, this attack's power is doubled.
15 Heart Stamp The user unleashes a vicious blow after its cute act makes the target less wary. It may also make the target flinch.
19 Imprison If the opponents know any move also known by the user, the opponents are prevented from using it.
21 Air Cutter The user launches razor-like wind to slash the opposing team. Critical hits land more easily.
25 Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
29 Amnesia The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
29 Calm Mind The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
32 Air Slash The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
36 Future Sight Two turns after this move is used, a hunk of psychic energy attacks the target.
41 Psychic The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
47 Endeavor An attack move that cuts down the target's HP to equal the user's HP.

Machine Moves
Attack NameTypeEffect
Psyshock The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Calm Mind The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Hidden Power A unique attack that varies in type and intensity depending on the Pokémon using it.
Taunt The target is taunted into a rage that allows it to use only attack moves for three turns.
Hyper Beam The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
Light Screen A wondrous wall of light is put up to suppress damage from special attacks for five turns.
Protect It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves.
Telekinesis The user makes the target float with its psychic power. The target is easier to hit for three turns.
Safeguard The user creates a protective field that prevents status problems for five turns.
Frustration A full-power attack that grows more powerful the less the user likes its Trainer.
Return A full-power attack that grows more powerful the more the user likes its Trainer.
Psychic The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
Shadow Ball The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Reflect A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
Aerial Ace The user confounds the target with speed, then slashes. The attack lands without fail.
Torment The user torments and enrages the target, making it incapable of using the same move twice in a row.
Facade An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
Rest The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Thief The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
Round The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
Energy Ball The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
Charge Beam The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
Acrobatics The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
Embargo It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
Giga Impact The user charges at the target using every bit of its power. The user must rest on the next turn.
Flash The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
Thunder Wave A weak electric charge is launched at the target. It causes paralysis if it hits.
Gyro Ball The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
Psych Up The user hypnotizes itself into copying any stat change made by the target.
Dream Eater The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
Swagger The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
Pluck The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
U-turn After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Substitute The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Trick Room The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Fly The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.
<--- #527
Woobat
#529
Drilbur
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