East Town Moves |
Name |
Type |
Strength |
Hits |
Direction |
Distance |
Speed | Effect |
Charm |
|
- |
1 |
Wave |
Wide |
Medium |
Lowers opponent's Attack |
Cut |
|
★★ |
1 |
Close |
Short-Distance |
Fast |
No additional effect |
Torment |
|
- |
1 |
Wave |
Wide |
Slow |
Can't use the same attack twice |
Swagger |
|
- |
1 |
Wave |
Wide |
Medium |
Increases strength but confuses user |
Fake Tears |
|
- |
1 |
Wave |
Wide |
Medium |
Lowers opponent's Defense |
Bite |
|
★★ |
1 |
Close |
Short-Distance |
Fast |
May make opponent flinch |
Facade |
|
★★ |
1 |
Close |
Short-Distance |
Medium |
Doubles damage if user is affected by a status condition |
Hypnosis |
|
- |
1 |
Wave |
Wide |
Slow |
Puts the opponent to sleep |
Faint Attack |
|
★★ |
1 |
Assault |
Wide |
Medium |
No additional effect |
Aerial Ace |
|
★★ |
1 |
Assault |
Wide |
Medium |
No additional effect |
Hone Claws |
|
- |
1 |
- |
Long Distance |
Slow |
Increases the user's Attack & Accuracy |
Quick Attack |
|
★★ |
3 |
Assault |
Short-Distance |
Medium |
No additional effect |
Thief |
|
★★ |
1 |
Close |
Wide |
Medium |
Increases the money dropped by the opponent |
U-turn |
|
★★ |
2 |
Assault |
Wide |
Slow |
Removes itself from play after user |
Fake Out |
|
★★ |
2 |
Close |
Short-Distance |
Medium |
Causes the opponent to flinch |
Flash |
|
- |
1 |
Wave |
Wide |
Medium |
Lowers the opponent's Accuracy |
Fury Swipes |
|
★★ |
1 |
Close |
Short-Distance |
Medium |
No additional effect |
Wake-up Slap |
|
★★ |
1 |
Close |
Wide |
Fast |
Inflicts double damage if the opponent is asleep |
Round |
|
★★ |
1 |
Wave |
Wide |
Medium |
Increases damage if partners also use this move |
Level Up |
|
— |
Fake Out |
|
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. |
5 |
Scratch |
|
Hard, pointed, and sharp claws rake the target to inflict damage. |
8 |
Growl |
|
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
13 |
Hypnosis |
|
The user employs hypnotic suggestion to make the target fall into a deep sleep. |
17 |
Faint Attack |
|
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. |
20 |
Fury Swipes |
|
The target is raked with sharp claws or scythes for two to five times in quick succession. |
25 |
Charm |
|
The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. |
29 |
Assist |
|
The user hurriedly and randomly uses a move among those known by other Pokémon in the party. |
32 |
Captivate |
|
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
37 |
Slash |
|
The target is attacked with a slash of claws or blades. Critical hits land more easily. |
41 |
Sucker Punch |
|
This move enables the user to attack first. It fails if the target is not readying an attack, however. |
44 |
Attract |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
48 |
Hone Claws |
|
The user sharpens its claws to boost its Attack stat and accuracy. |
Machine Moves |
|
Hone Claws |
|
The user sharpens its claws to boost its Attack stat and accuracy. |
Toxic |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Hidden Power |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
Sunny Day |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
Taunt |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
Protect |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Rain Dance |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
Frustration |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
Thunderbolt |
|
A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
Thunder |
|
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
Return |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
Dig |
|
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
Shadow Ball |
|
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
Double Team |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Aerial Ace |
|
The user confounds the target with speed, then slashes. The attack lands without fail. |
Torment |
|
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
Facade |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Rest |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
Attract |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Thief |
|
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
Round |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
Echoed Voice |
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
Shadow Claw |
|
The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
Payback |
|
If the user moves after the target, this attack's power will be doubled. |
Retaliate |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
Flash |
|
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. |
Psych Up |
|
The user hypnotizes itself into copying any stat change made by the target. |
Work Up |
|
The user is roused, and its Attack and Sp. Atk stats increase. |
Dream Eater |
|
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. |
Swagger |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
U-turn |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
Substitute |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
Cut |
|
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |