Level Up |
|
— |
Soak |
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The user shoots a torrent of water at the target and changes the target's type to Water. |
— |
Growl |
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The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
— |
Water Gun |
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The target is blasted with a forceful shot of water. |
— |
Water Sport |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
— |
Wing Attack |
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The target is struck with large, imposing wings spread wide to inflict damage. |
6 |
Supersonic |
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The user generates odd sound waves from its body. It may confuse the target. |
9 |
Wing Attack |
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The target is struck with large, imposing wings spread wide to inflict damage. |
14 |
Mist |
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The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
17 |
Water Pulse |
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The user attacks the target with a pulsing blast of water. It may also confuse the target. |
22 |
Payback |
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If the user moves after the target, this attack's power will be doubled. |
25 |
Protect |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
28 |
Roost |
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The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
34 |
Brine |
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If the target's HP is down to about half, this attack will hit with double the power. |
39 |
Stockpile |
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The user charges up power and raises both its Defense and Sp. Def. The move can be used three times. |
39 |
Swallow |
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The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. |
39 |
Spit Up |
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The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage. |
46 |
Fling |
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The user flings its held item at the target to attack. Its power and effects depend on the item. |
52 |
Tailwind |
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The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns. |
58 |
Hydro Pump |
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The target is blasted by a huge volume of water launched under great pressure. |
63 |
Hurricane |
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The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target. |
Machine Moves |
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Toxic |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Hail |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
Hidden Power |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
Ice Beam |
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The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
Blizzard |
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A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
Hyper Beam |
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The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
Protect |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Rain Dance |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
Frustration |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
Return |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
Double Team |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Aerial Ace |
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The user confounds the target with speed, then slashes. The attack lands without fail. |
Facade |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Rest |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
Attract |
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If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Thief |
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The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
Round |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
Echoed Voice |
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The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
Scald |
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The user shoots boiling hot water at its target. It may also leave the target with a burn. |
Fling |
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The user flings its held item at the target to attack. Its power and effects depend on the item. |
Sky Drop |
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The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky. |
Payback |
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If the user moves after the target, this attack's power will be doubled. |
Giga Impact |
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The user charges at the target using every bit of its power. The user must rest on the next turn. |
Swagger |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
Pluck |
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The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. |
U-turn |
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
Substitute |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
Fly |
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The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. |
Surf |
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It swamps the area around the user with a giant wave. It can also be used for crossing water. |