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Name: Zero Suit Samus Game Series: Metroid Unlock Criteria: Alternate Costumes |
Special
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Zero Suit Samus's neutral special has Zero Suit Samus get her gun & shoot out a beam which will paralyse and slightly damage the foe. This move is chargeable for more distance and damage inflicted upon the enemy and prolonged stunning of the opponent. |
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Zero Suit Samus's side special has Zero Suit Samus unleash a whip from her Plasma Gun. This whip has the ability to do decent damage and considerable knockback if the enemy gets hit by the tip of the whip. If they are hit by the middle, they will be pushed to the end of the whip. This can also be used to tether on to ledges horizontally. |
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Zero Suit Samus' up special has received considerable changes. With her new look, she uses her boots to gain serious lift with a kick, doing decent damage to any opponent that is caught in her kick. At the top, she will have one final swipe which will knock opponents back down. |
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Zero Suit Samus' down special remains largely the same as in Super Smash Bros. Brawl. This causes Zero Suit Samus to do a backwards flip, damaging any opponent she comes in contact with. If the opponent is on the ground and is at the end of the kick, they get pushed into the ground. |
Final Smash
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Zero Suit Samus' Final Smash has her jumping into the gunship and temporarily retrieving her Power Suit. From there, a reticule appears on screen that you can control. This will then shoot a laser that does significant and repeated damage. After that finishes, one final energy blast is sent out. |