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Name: Greninja Game Series: Pokémon Unlock Criteria: Alternate Costumes |
Special
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Greninja's neutral special is its signature move in the game. Using this move has Greninja shoot out its Water Shurikens. This move can be charged, but not stored, in order to give more damage and distance to the move. If it's large enough, it can carry an enemy and delivers decent knockback right at the end |
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Greninja's Shadow Sneak attack allows for it to disappear and reappear further away, ready to attack. The longer the move is charged, the further Greninja will travel, and you can tell the distance by the shadow on the ground. |
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Greninja's Up Special has Greninja use the Hydro Pump move to propel itself in order to recover. This will damage opponents if it hits. It can either be in one direction, or two directions for a shorter distance. |
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Greninja's down special calls in a Substitute to take the damage from moves and projectiles. The Substitute, or log will absorb the hits, but will disappear a short time after it hits the floor. |
Final Smash
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Greninja's Final Smash has it turn into Ash-Greninja. Then, it uses Mat Block to hit an enemy. Mat Block has limited range so needs to be close up. If contact is made, it knocks the opponent into the air and strikes them repeatedly before bashing them back into the ground. |