|
|||
Name: Dr. Mario Game Series: Mario Unlock Criteria: Alternate Costumes |
Special
|
|||
The Mega Vitamins are back as Dr. Mario's neutral special. These are fired out from Dr. Mario's palms and will drop down and bounce on the stage for a short time. These will damage anyone that gets in their path. |
|||
|
|||
Dr. Mario's side special works in a similar manner to Mario's cape and has Dr. Mario bring out a sheet to turn the opponent round. It can also reflect projectiles towards the opponent. It has increased vertical range. |
|||
|
|||
Mario's classic jump remains as Dr. Mario's recovery move. Dr. Mario will jump upwards, with his fist in the air, damaging anyone he comes in contact with, doing more damage at the start. At the top of the jump, Mario will fall back downards, unable to move. |
|||
|
|||
This move will have Dr. Mario spin around, catching any opponents within him, and doing some decent damage. It allows for you to increase height if you keep pressing the button while it's in progress |
Final Smash
|
|||
Dr. Mario's Final Smash, like himself, is a clone of Mario's. However, rather than sending out fire to encapsulate and damage the foe, Dr. Mario sends out two very large Mega Vitamins out to have the same effect. |