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Name: Dark Samus Game Series: Metroid Unlock Criteria: Alternate Costumes |
Special
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Dark Samus's neutral special has Dark Samus charge up a massive energy ball from her arm gun. The charging can be temporarily stopped and once it has been charged, you can move about and shoot. A fully charged shot does decent damage and considerable knockback to any foe. |
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Dark Samus's side special has Dark Samus shoot a Missile out of her gun. These missiles start of slow but quickly zoom off until they hit something, causing an explosion that gives out decent damage and knockback. There are also super missiles which will move further and do more damage. These are obtained by holding forwards and then pressing the button. |
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Dark Samus's up special has Dark Samus curl into the Morph Ball and jump upwards. The motion of this creates a small shockwave and anybody caught up within it is damaged with multiple small hits. |
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Dark Samus's down special has Dark Samus curl up into the Morph Ball and quickly release bombs. This move can be done ad nauseum to caught an explosion which does small damage. With the explosion, you can be sent upwards without being damaged if caught in the blast |
Final Smash
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Dark Samus' Final Smash has Dark Samus shoot out a slow, but huge pulse of energy. Due to the size and length of this move, it is best to take up position on one of the sides of the level and let loose from there. The amount of damage thats inflicted on the opponent is entirely dependant on the amount of time they were caught in the beam. You can angle the laser up and down with the control stick |