These are items which effect will not take place unless you equip your Pokémon with it, except the evolutionary scarfs, which should be placed in your item bag and used while in the Light Cave during evolutions.
Picture: | Name: | Effect: | Location: |
Customer Scarf | Pokémon will not receive damage from confused companions, but hunger will decrease when such incidence occurs | ||
Defense Scarf | Increases defense | ||
Passthrough Scarf | Enables Pokémon to walk through walls or walk on lava ground | Received from Gengar after clearing the Dark Cave | |
Pecha Scarf | Pokémon will not be poisoned | ||
Stealth Scarf | Sleeping wild Pokémons will not wake up | ||
Substitute Scarf | Tossed items cannot hit | ||
Trap-evade Scarf | Pokémon will not be affected by traps | ||
Warp Scarf | Pokémon randomly warps off | ||
Bounce Ribbon | Items tossed out by this Pokémon return naturally | ||
Free Ribbon | No Effect | ||
Friend Ribbon | Increases chance of recruiting wild Pokémon when held by leader | Far-off Mountain Top 30/F (requires key) | |
Golden Ribbon | Sells High | ||
Hunger Ribbon | Hunger drops Quicker | ||
Lucky Ribbon | Gains experience when Pokémon receives damage | ||
Restore Ribbon | Speeds up HP healing but also speeds up hunger index decrease | ||
Special Ribbon | Increases sp.attack | ||
Stamina Ribbon | Hunger drops slower | ||
Cloud-Nine Bandana | Does not get affected by weather | ||
Curve Bandana | Tossed items can take a curved path | ||
Power Bandana | Increases attack | ||
Through Bandana | Tossed items hit all foes along the same direction | ||
Zinc Bandana | Increases sp. defense | ||
Detect Band | Raises evasiveness | ||
Loud Band | Wakes earlier from sleep | ||
Munchlax Band | Raises attack and sp.attack, but hunger drops quicker | ||
Persim Band | Prevents confusion | ||
Snipe Band | Easier critical hit on foes | ||
Stern Band | Hunger drops slower, doesn't work in walls | ||
Sticky Headband | Prevents item disabling from traps | ||
Twist Band | Attack and sp.attack cannot be lowered | ||
Alert Glasses | Held items cannot be taken | ||
Discover Glasses | Knows where hidden items and foes are | ||
Insomnia Scope | Never sleeps | ||
Lock-On Glasses | Tossed items hit foes easier | ||
New Glasses | Tossed items cannot hit | ||
Rootless Scope | Tossed items may change directions | ||
Scope Lens | Easier Critical Hit | ||
See-through Glasses | Able to know where the enemy and items are on the same floor |
Items that can be used to hit foes with, especially Shedinja who is resistant to common tackles. Note that the enemies may use such items to hit you as well.
Picture: | Name: | Effect: | Location: |
Twig | Deals direct damage | ||
Cacnea's Needle | Deals direct damage | ||
Corsola's Spike | Deals direct damage | ||
Golden Tooth | Deals direct damage | ||
Graveler's Stone | Also Hits Foes in Walls | ||
Iron Spike | Deals direct damage | ||
Pebble | Also Hits Foes in Walls | ||
Silver Needle | Deals direct damage |
These are items important to keep your hunger index high.
Picture: | Name: | Effect: | Location: |
Apple | Restores 50% hunger, will increase max hunger value by 5% if eaten when full | ||
Banana | Restores 50% hunger, will increase max hunger value by 5% if eaten when full | ||
Big Apple | Restores 100% hunger, will increase max hunger value by 10% if eaten when full | ||
Chestnut | Restores 10% of hunger, favoured by Mankeys | ||
Grimer Food | Restores 30% of hunger, but always induces a status condition | ||
World's Best Food | Increase max hunger value by 10% and completely restores hunger |
Works pretty much like in the previous games. All restores 5% of hunger
Picture: | Name: | Effect: | Location: |
Cheri Berry | Heals paralysis | ||
Chesto Berry | Heals sleep | ||
Oran Berry | Restores HP by 100 | ||
Pecha Berry | Heals poison | ||
Rawst Berry | Heals burn | ||
Sitrus Berry | Restores full HP, increase max HP by 2 when HP is full |
These are important to raise your Pokémon's smartness. Pokémon of different types like different gummies. When eaten a gummy it favours, the hunger index is also restored by 60%, all other will be 25%. If the gummy is eaten when it is in the Friend Area, one random stat will also increase by 1.
Picture: | Name: | Effect: | Location: |
Black Gummy | Favoured by Dark types | ||
Blue Gummy | Favoured by Water types | ||
Brown Gummy | Favoured by Ground types | ||
Gold Gummy | Favoured by Psychic types | ||
Green Gummy | Favoured by Bug types | ||
Grey Gummy | Favoured by Rock types | ||
Navy Gummy | Favoured by Dragon types | ||
Orange Gummy | Favoured by Fighting types | ||
Pink Gummy | Favoured by Poison types | ||
Purple Gummy | Favoured by Ghost types | ||
Red Gummy | Favoured by Fire types | ||
Silver Gummy | Favoured by Steel types | ||
Sky Blue Gummy | Favoured by Flying types | ||
Sprout Gummy | Favoured by Grass types | ||
Transparent Gummy | Favoured by Ice types | ||
White Gummy | Favoured by Normal types | ||
Yellow Gummy | Favoured by Electric types |
Can be eaten or thrown, restores hunger by 5% when eaten.
Picture: | Name: | Effect: | Location: |
Dopey Seed | Inflicts doped condition | ||
Dynamic Seed | Inflicts 20 set damage when thrown. Inflicts 45 set damage on self and foe if eaten | ||
Eyedrop Seed | Able to see invisible Pokémon | ||
Free Seed | No effect, remains of Resurrect Seed | ||
Heal Seed | Heals all kinds of status | ||
Hunger Seed | Hunger index drops by 10% | ||
Life Seed | HP goes up by 3 | ||
Lucky Seed | Increases level by 1 | ||
Quick Seed | Raises pace of walking | ||
Resurrect Seed | Unusable, but automatically resurrects team member when fainted | ||
Sleep Seed | Inflicts Sleep | ||
Squint Seed | Unables to see things temporarily | ||
Teeter Seed | Inflicts confusion | ||
Temporary Seed | Makes foe unable to move temporarily | ||
Unfortunate Seed | Decreases level by 1 | ||
Warp Seed | Warps elsewhere on the same floor |
Works pretty much like in the previous games. Hunger restores by 5% when taken.
Picture: | Name: | Effect: | Location: |
Booster | Raises power of the shortkeyed attack | ||
Calcium | Raises Sp.Attack | ||
Iron | Raises Defense | ||
PP Max | Raises nove's PP to their max | ||
Protein | Raises Attack | ||
Zinc | Raises Sp.Defense |
Picture: | Name: | Effect: | Location: |
Melody Stone | Used for wishing at the Wish Cave | Receive from Medicham after rescuing it / Wish Cave 50/F | |
Rock Parts | Regirock's protection, needed for Orgel | Underground Ruins 15F | |
Ice Parts | Regice's protection, needed for Orgel | Underground Ruins 25F | |
Steel Parts | Registeel's protection, needed for Orgel | Underground Ruins 35F | |
Orgel | Makes Mew appear at Underground Ruins when held | Rock, Ice and Steel parts automatically merge to form this | |
Key | Needed to open key chambers | Sun Cave, Western Cave | |
Connect Box | Allows you to connect moves without having to visit Gulpin's Connect Shop | ||
PokéDollar | Money | ||
Beautiful Scarf | Needed to evolve Feebas | Western Cave 59/F (requires key) | |
DeepSeaScale | Needed for certain evolutions | Big Sea 15/F | |
DeepSeaTooth | Needed for certain evolutions | Big Sea 25/F | |
Dragon Scale | Needed for certain evolutions | Flying Dragon Hole ~30/F | |
Fire Stone | Needed for certain evolutions | Fire Great Land 29/F | |
King's Rock | Needed for certain evolutions | Wish Cave Kecleon's Stall | |
Leaf Stone | Needed for certain evolutions | Wish Cave Kecleon's Stall | |
Link Cable | Needed for certain evolutions | In place of HMs in key chambers when the item is already possessed | |
Metal Coat | Needed for certain evolutions | Southern Hole ~50/F | |
Moon Ribbon | Needed to evolve Eevee into Umbreon | Northwind Great Land 20/F (requires key) | |
Moon Stone | Needed for certain evolutions | Sun Cave | |
Sun Ribbon | Needed to evolve Eevee into Espeon | Flying Dragon Hole 20/F (requires key) | |
Sun Stone | Needed for certain evolutions | Sun Cave | |
Thunder Stone | Needed for certain evolutions | Lightning Great Land 29/F | |
Upgrade | Needed for certain evolutions | Wish Cave Kecleon's Stall | |
Water Stone | Needed for certain evolutions | Northwind Great Land 29/F |
All 50 R/S/E/FR/LG TMs and 8 HMs are available in this game, with some HMs being critical to progress in the game plot. There are four additional new TMs.
Picture: | Name: | Effect: | Location: |
Cut | Underground Ruins 80/F (requires key and water Pokémon) | ||
Fly | Required to access certain dungeons | Flying Dragon Hole (requires key) | |
Surf | Required to access certain dungeons | Sun Cave 20/F (requires key) | |
Strength | Underground Ruins 60/F (requires ghost Pokémon or Pokémon with rocksmash) | ||
Flash | Underground Ruins 70/F (requires key) | ||
Rock Smash | Breaks walls | Underground Ruins 45/F (requires key) | |
Waterfall | Required to access certain dungeons | Sun Cave 15/F (requires key) | |
Dive | Required to access certain dungeons | Given to you by Whiscash at the Whiscash Pond. If lost, Sun Cave 10/F (requires key and water Pokémon) | |
Excavate | Breaks down wall in front | ||
Horizontal Cut | Inflicts damage on 3 directions | Faraway Sea 50/F (requires key) | |
Vertical Cut | Inflicts damage on all 4 directions | ||
Vacuum Cut | Inflicts 30 fix damage on everyone in the same room | Faraway Sea 72/F (requires key) |
These are items which cause a variety of effects in the dungeons.
Picture: | Name: | Effect: | Location: |
Alternate Ball | Changes foe in front to another Pokémon specie found on the same floor | ||
Big House Ball | Clears out all walls & water paths in the same room | ||
Blast Ball | Enemies along the same direction all sent back against the wall | ||
Bounce-Back Ball | Inflicts recoil damage on foe for a few turns when hit by physical attacks | ||
Clean Ball | Restores disabled items by the glue trap | ||
Constrict Ball | All foes on the same floor cannot move | ||
Crash Ball | Sends enemy in front crashing into another enemy | ||
Double-Team Ball | Increases evasiveness | ||
Dry Ball | All lava ground and water dries up on the same floor | ||
Escape Ball | Teleports everyone out of the dungeon | ||
Flash Ball | Unveils whole floor | ||
Fill-Up Ball | Turns lava ground or water in front to normal ground | ||
Gather Ball | Gathers all team members together | ||
Hail Ball | Induces weather effect hail | ||
Hypnotic Ball | Puts all enemies to sleep in the same room | ||
Identify Ball | Learns what items are held by the wild Pokémon | ||
Item-Change Ball | Changes the item of the foe in front | ||
Item-View Ball | Unveils all items on the same floor | ||
Mountain-Climb Ball | Able to hurt foes within the immediately surrounding 20 squares | ||
One-hit Ball | Faints enemy in front in one hit | ||
Passthrough Ball | Able to go through walls and lava ground | ||
Place-Change Ball | Switches position with enemy in front | ||
Probe Ball | Unveils location of all foes on the same floor | ||
Proportion Ball | Inflicts great damage on foe in front if it is bigger than you | ||
Pull Ball | Brings all items on the same floor to you | ||
Quick Ball | Increases walking pace of all team members | ||
Rain Ball | Induces weather effect rain | ||
Rock Ball | Has a similar effect to the move Rock Tomb | ||
Sand Ball | Induces weather effect sandstorm | ||
Scare Ball | Unnerves the foe in front | ||
Silent Ball | Disables all attacks by the mouth of the foe in front | ||
Slow Ball | Slows down the movement of all foes | ||
Smoke Ball | Will not receive damage from enemy for 1 turn | ||
Snatch Ball | Able to snatch all stat-raising moves of foes | ||
Staircase Ball | Unveils location of the current floor's staircase | ||
Steal Ball | Snatches foe's item when scoring hit | ||
Stop Ball | Makes foe in front unable to move | ||
Strive Ball | Halves own HP, foe in front down to 1 HP | ||
Substitute Ball | Changes foe in front into a substitute | ||
Sunny Ball | Induces weather effect sunny | ||
Teeter Ball | Confuses all foes in the same room | ||
Threaten Ball | Enemy in front cannot move, and warps to floor's starcase | ||
Through Ball | Makes self immune to tossed items | ||
Transparent Ball | Won't be detected by enemy | ||
Trap-Break Ball | Disables all traps in the same room | ||
Trap Ball | Randomly sets trap for the enemy | ||
Trap-View Ball | Unveils all traps in the same room | ||
Warp Ball | Warps all enemies in the same room away | ||
Whirl Ball | Sends foe in front crashing in wall, inflicting 5 fix damage |