Name
|
Type
|
Cat.
|
PP
|
Att.
|
Acc.
|
Effect
|
Bullet Punch
|
|
|
30
|
40
|
100
|
The user strikes the target with tough punches as fast as bullets. This move always goes first. |
Comet Punch
|
|
|
15
|
18
|
85
|
The target is hit with a flurry of punches that strike two to five times in a row. |
Dizzy Punch
|
|
|
10
|
70
|
100
|
The target is hit with rhythmically launched punches. This may also leave the target confused. |
Double Iron Bash
|
|
|
5
|
60
|
100
|
The user uses the hex nut in its chest as an axis to spin, striking the target with its arms twice in a row. This may also make the target flinch. |
Drain Punch
|
|
|
10
|
75
|
100
|
The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
Dynamic Punch
|
|
|
5
|
100
|
50
|
The user attacks by punching the target with full concentrated power. This also confuses the target. |
Fire Punch
|
|
|
15
|
75
|
100
|
The target is attacked with a fiery punch. This may also leave the target with a burn. |
Focus Punch
|
|
|
20
|
150
|
100
|
The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
Hammer Arm
|
|
|
10
|
100
|
90
|
The user swings its strong, heavy fist at the target to inflict damage. This also lowers the user's Speed stat. |
Headlong Rush
|
|
|
5
|
120
|
100
|
The user smashes into the target in a full-body tackle. This also lowers the user's Defense and Sp. Def stats. |
Ice Hammer
|
|
|
10
|
100
|
90
|
The user swings its strong, heavy fist at the target to inflict damage. This also lowers the user's Speed stat. |
Ice Punch
|
|
|
15
|
75
|
100
|
The target is attacked with an icy punch. This may also leave the target frozen. |
Jet Punch
|
|
|
15
|
60
|
100
|
The user summons a torrent around its fist and punches at blinding speed. This move always goes first. |
Mach Punch
|
|
|
30
|
40
|
100
|
The user throws a punch at blinding speed. This move always goes first. |
Mega Punch
|
|
|
20
|
80
|
85
|
The target is slugged by a punch thrown with muscle- packed power. |
Meteor Mash
|
|
|
10
|
90
|
90
|
The target is hit with a hard punch fired like a meteor. This may also boost the user's Attack stat. |
Plasma Fists
|
|
|
15
|
100
|
100
|
The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves. |
Power-Up Punch
|
|
|
20
|
40
|
100
|
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
Rage Fist
|
|
|
10
|
50
|
100
|
The user converts its rage into energy to attack. The more times the user has been hit by attacks, the greater the move's power. |
Shadow Punch
|
|
|
20
|
60
|
101
|
The user throws a punch from the shadows. This attack never misses. |
Sky Uppercut
|
|
|
15
|
85
|
90
|
The user attacks the target with an uppercut thrown skyward with force. |
Surging Strikes
|
|
|
5
|
25
|
100
|
The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This move always lands a critical hit. |
Thunder Punch
|
|
|
15
|
75
|
100
|
The target is attacked with an electrified punch. This may also leave the target with paralysis. |
Wicked Blow
|
|
|
5
|
75
|
100
|
The user, having mastered the Dark style, strikes the target with a fierce blow. This move always lands a critical hit. |