Name | Type | PP | Att. | Acc. | Effect |
Counter | 20 | -- | 100 | A retaliation move that pays back double the damage of a physical attack. Highly accurate. | |
Double Kick | 30 | 30 | 100 | A FIGHTING-type attack. As the name implies, it is actually two quick kicks in succession. | |
Hi Jump Kick | 20 | 85 | 90 | Stronger than a JUMP KICK. If it misses, the attacker sustains 1/8 the damage it should have caused. | |
Jump Kick | 25 | 70 | 95 | A forceful FIGHTING-type attack. If it misses, however, the attacker gets hurt. | |
Low Kick | 20 | 50 | 90 | A FIGHTING-type attack. Has a one-in-three chance of making the target flinch if it connects. | |
Rolling Kick | 15 | 60 | 85 | A sharp FIGHTING-type attack. Has a one-in-three chance of making the target flinch if it connects. | |
Seismic Toss | 20 | -- | 100 | A FIGHTING-type attack. Throws the target with enough force to flip the world upside down. | |
Submission | 25 | 80 | 80 | The strongest FIGHTING attack. One quarter of the damage it inflicts comes back to hurt the attacker. |