Emergency Exit |
Details | Pokémon |
Name | Jp. Name | ||
Emergency Exit | Crisis Avoidance ききかいひ |
||
Game's Text: | |||
The Pokémon, sensing danger, switches out when its HP becomes half or less. | |||
In-Depth Effect: | |||
When the Pokémon's Hit Points hit 50% or less, the Pokémon will switch out. Works once per battle. The Pokémon will not switch out if it drops below 50% due to Confusion, Weather, use of Substitute or when the damage inflicted is by a Pokémon with the Sheer Force ability. It will not activate if health is brought back up above 50% due to a hold item | |||
Blocks Role Play & Doodle | Blocks Receive & Power of Alchemy | Blocks Entrainment | Blocks Trace |
No | No | No | No |
Blocks Skill Swap & Wandering Spirit | Blocks Gastro Acid & Neutralizing Gas | Removed by Mold Breaker / Turboblaze / Teravolt | Not used if user is Transformed |
No | No | No | No |
Pokémon that can have the Emergency Exit ability:
No. | Pic | Name | Type | Abilities | Base Stats | ||||||
HP | Att | Def | S.Att | S.Def | Spd | ||||||
#0768 |
|
Golisopod | Emergency Exit | 75 | 125 | 140 | 60 | 90 | 40 |
Pokémon that can have the Emergency Exit ability as their Hidden Ability:
No. | Pic | Name | Type | Abilities | Base Stats | |||||
HP | Att | Def | S.Att | S.Def | Spd |