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| Jigglypuff |
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Name: Jigglypuff
Game Series: Pokémon
First Appearance: Pokémon Red & Green (1996)
Unlock Criteria:
- Play 120 VS Matches
- Collect 30 different pieces of equipment
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Alternate Costumes
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Special Moves
| Rollout |
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Jigglypuff's neutral move has Jigglypuff begin spinning. One you press the button again, Jigglypuff shoots off forwards until it hits something. However, if you miss, you do have control over the direction Jigglypuff moves in. The distance, speed and damage of the attack is entirely dependant on the amount it is charged.
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| Pound |
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Jigglypuff's side move has Jigglypuff lurching forwards a bit and punching. If any enemy is in the way, then they get moderate damage. It is also used in order to help in recovery if Jigglypuff has been blown off the stage as it pulls Jigglypuff across a short distance.
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| Sing |
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Jigglypuff's up special is not a recovery move like you would expect the up special to be. Instead, Jigglypuff starts singing. While singing, small shockwaves are sent out surrounding Jigglypuff. If any enemy comes into contact with these, they will fall asleep.
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| Rest |
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Jigglypuff's down attack returns and iit is still a powerful attack. If you are making contact with the opponent, this move will cause the opponent to be sent flying and will add a flower to their head, causing continual damage should they survive. If you aren't making contact however, Jigglypuff becomes an easy target.
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Jigglypuff's final smash has Jigglypuff growing to insanely large proportions. This pushes all the opponents out to the sides and can even take up almost the entire stage. Once Jigglypuff has grown to full size, she will shout and if any one is making contact with Jigglypuff at this point in time, they are inflicted with damage and have considerable knockback.
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Custom Moves
| 2. Perpetual Roll |
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Jigglypuff's neutral special is chargeable and has Jigglypuff spin around and roll on the ground. This time, the move will run continuously, and direction can be changed. If Jigglypuff hits an opponent while doing this, it will continue and be able to turn in order to hit again. It has minimal knockback and only does small amounts of damage. The longer you charge, the more distance you can cover and the more damage will be inflicted.
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| 2. Horizontal Slap |
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Jigglypuff's side special is similar to before and has Jigglypuff lunge forwards slightly with a punch. At the end of the punch is a small click of energy. This move will do decent damage if it connects with an opponent and has serious knockback.
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| 2. Hyper Voice |
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Jigglypuff's up special is similar but different to its standard special. When used, Jigglypuff will start to sing again, but rather than putting its opponents to sleep, it sends out shockwaves which damage the opponent and delivers serious knockback.
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| 2. Twisting Fly |
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Jigglypuff's down attack is definitely different to previously. This time, Jigglypuff shoots upwards and falls asleep as it falls down. If any enemy is in the way as it shoots upwards, they receive damage and are knocked back slightly. However, if the move connects with an enemy right when it's used, they receive decent damage and knockback, but also gain a flower on their hard which saps their energy gradually.
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| 3. Furious Rollout |
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Jigglypuff's neutral special is, once again, a rollout. As usual you charge the move, and when you let go, you will shoot off in a direction. This time, Jigglypuff is surrounded by a blue aura when it is let go. If the move connects with an opponent, it does significant damage and massive knockback. However, if you release too early, then Jigglypuff just rolls a little bit, doing no damage and leaving open for an attack.
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| 3. Slap Alot |
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Jigglypuff's side special is once again a lunge forwards. This time, multiple hits come off from it as it moves, and it slides forwards while the move is in progress. If the move connects, it does multiple hits of damage to the opponent, doing the most on the final hit.
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| 3. Repelling Song |
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Jigglypuff's up special once again has it singing, but rather than putting an opponent to sleep, it sends out shockwaves which do minor amounts of damage and knock an opponent slightly. If the opponent is in motion while the shockwave hits them, then they will be spun backwards
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| 3. Awakening Attack |
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Jigglypuff's down attack has Jigglypuff fall asleep again. When it falls asleep, it creates a small vortex around it, which repels enemies. After a second, Jigglypuff lets loose an explosion which delivers decent damage and knockback to any opponent that hits. If they manage to jump into the vortex, it will do more damage. This move will damage Jigglypuff itself by 5%.
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