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| Greninja |
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Name: Greninja
Game Series: Pokémon
First Appearance: Pokémon X& Y (2013)
Unlock Criteria:
3DS Screenshots
Wii U Screenshots
Alternate Costumes
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Special Moves
| Water Shuriken |
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Greninja's neutral special is its signature move in the game. Using this move has Greninja shoot out its Water Shurikens. This move can be charged, but not stored, in order to give more damage and distance to the move. If it's large enough, it can carry an enemy and delivers decent knockback right at the end
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| Shadow Sneak |
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Greninja's Shadow Sneak attack allows for it to disappear and reappear further away, ready to attack. The longer the move is charged, the further Greninja will travel, and you can tell the distance by the shadow on the ground.
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| Hydro Pump |
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Greninja's Up Special has Greninja use the Hydro Pump move to propel itself in order to recover. This will damage opponents if it hits. It can either be in one direction, or two directions for a shorter distance.
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| Substitute |
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Greninja's down special calls in a Substitute to take the damage from moves and projectiles. The Substitute, or log will absorb the hits, but will disappear a short time after it hits the floor.
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Greninja's Final Smash is the Mysterious Ninja and knocks opponents up into the air, striking them repeatedly, before hitting them back down.
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Custom Moves
| 2. Stationary Shuriken |
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Greninja's neutral special is an adaptation of its Water Shuriken move. This move can be charged to create larger Water Shurikens, but when released, the Water Shuriken will stay right in front of Greninja, damaging anyone it hits multiple times with no knockback.
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| 2. Intense Shadow Sneak |
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Greninja's side special is a move that requires holding the button for decent effect. When you press the button down, a shadow will move away from Greninja. Release the button and Greninja will disappear and reappear where the shadow was and do a backflip, doing severe damage and knockback to anyone who is caught in the wake. It does more damage if you come up behind the opponent.
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| 2. Large Pump |
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Greninja's up special is its recovery move. This time, Greninja lets out a burst of water that propels it in any direction. At the end of that burst, it will send out another burst, allowing you to change direction. This move does not damage any opponent that comes in contact with it.
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| 2. Particle Technique |
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Greninja's down special is no longer a counter. This time, Greninja will disappear for a second, rendering it invulnerable to attack, and then will re-appear with an explosion, doing decent damage and knockback on the opponent.
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| 3. Protean Shuriken |
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Greninja's neutral special is another variation of Water Shuriken. This move isn't a charge move per se, but rather the longer you hold the button down determines speed and distance of the Water Shuriken. These Water Shurikens are small, but do a moderate amount of damage and knock opponents they hit upwards.
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| 3. Quick Shadow Sneak |
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Greninja's side special is akin to Shadow Sneak. This time, the distance is predetermined and so is automatic rather than requiring the holding down of the button. Due to this, the damage it does is reduced slightly, but does have a little bit of knockback. If you go through the opponent, you will do 1% more damage than if you appear between you and the opponent.
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| 3. Single-Shot Pump |
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Greninja's up special is its recovery move. This move will send Greninja directly upwards by firing a burst of water. This is a very fast move, and covers a great distance. If an opponent hits the water of the move, they will receive damage.
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| 3. Stored Substitute |
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Greninja's down special is another counter move. When used, Greninja primes itself and, if attacked during it, the attack begins. Greninja will disappear and leave a log in its stead. However, a short time after that, Greninja will re-appear on the other side of the log, and do a flying kick towards it, damaging the log and knocking it into the opponent, before Greninja hits the opponent, doing decent damage and knockback.
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