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| Charizard |
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Name: Charizard
Game Series: Pokémon
First Appearance: Pokémon Red & Green (1996)
Unlock Criteria:
3DS Screenshots
Wii U Screenshots
Alternate Costumes
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Special Moves
| Flamethrower |
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Charizard's neutral special is a typical fire move; Flamethrower. Charizard shoots out the flames from his mouth, able to tilt the angle slightly. However, if you use the attack for too long consecutively, the amount of fire Charizard releases is decreased.
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| Flare Blitz |
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Charizard gets a new side special in this game. This special has Charizard lunge forwards in a burst of flames, damaging whoever is in its path. However, if it succeeds in hitting a foe, it will also receive damage.
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| Fly |
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Charizard's Up Special has Charizard fly straight up into the air. While doing so, Charizard rotates and has a wheel of fire spinning around him, which will cause decent damage to anyone that gets in the way.
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| Rock Smash |
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Charizard's down special is the same as its previous side special. It has Charizard get a massive Rock for you to carry. Release the button and Charizard will headbutt the rock causing a small shockwave. Anyone nearby will get moderate damage but will be knocked back considerably.
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| Final Smash: Mega Evolution |
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Charizard's Final Smash has changed from its original in Super Smash Bros. Brawl, due to Charizard being a standalone character, and now has Charizard Mega Evolve into Mega Charizard X. Mega Charizard X controls in a different manner to normal Charizard, constantly flying while the Special button sends out Fire Blasts.
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Custom Moves
| 2. Fire Fang |
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Charizard's neutral special is a massive change and is now the move Fire Fang. It starts off blowing fire for an incredibly short distance for as long as you hold the button, and when you let go, Charizard will chomp down, delivering serious knockback and damage to anyone in the vicinity.
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| 2. Blast Burn |
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Charizard's side special is a powerful charge move. Similar to its Flare Blitz, it starts off by charging in a blue aura and then move off to the left or the right slowly. This move will still do damage of 6% to you, even if you don't hit an opponent. If you do manage to make contact with an opponent, then there will be a powerful explosion which causes significant damage to both Charizard and the opponent, and knock the opponent flying.
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| 2. Wind Up |
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Charizard's up special is its recovery move. Press the button and Charizard will shoot up, but its recovery distance is minimal. However, if it makes contact with the enemy, it will grab them briefly, damaging multiple times before one final hit at the apex of the move, which will knock the opponent back
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| 2. Headbutt |
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Charizard's down special is different from the previous one and just has Charizard using the move Headbutt. If it makes contact with any opponent, it will slam them into the ground temporarily while doing decent damage.
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| 3. Flame Balls |
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Charizard's neutral special has Charizard send out three bursts of fire. These will be randomly forwards or diagonally downwards, bouncing off the ground if necessary. These bursts are fairly weak, but encompass a great distance, meaning that they can hit many.
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| 3. Dragon Rush |
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Charizard's side special is a powerful move. Like the other two side specials, this move has Charizard spin around towards an opponent. This time, no damage is done to Charizard. If an opponent is caught in the spin, they will be damaged multiple times, and if they're at the tip when Charizard finishes, they can suffer some knockback.
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| 3. Fly High |
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Charizard's up special is its recovery move. When you press the button, Charizard will shoot upwards. However, when doing so, it won't do any damage to any opponent that it hits, but it has greater distance than the other recovery moves.
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| 3. Flying Rock Throw |
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Charizard's down special has Charizard grab a rock and smash it again. If any enemy is hit by the rock, they will receive decent damage. This move however is different to Rock Smash in that when the rock is smashed, it will send pieces diagonally up that will damage any opponent, and carry an opponent if they were hit by the initial blast.
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