Mewtwo, The Ultimate Pokémon. This pokémon can beat just about any pokémon but how will it fare in Melee:
B: Shadow Ball. Much like Samus' Charge Shot attack, what you do here is hold B to charge it, after its charged you are free to move round with it charged and then you can release it's devastating effects onto the Players
B & Up: Teleport. Mewtwo's 3rd Jump. It takes you from one place to the place in which the control stick is aimed at
B & Forward: Confusion. Deflects Moves of other players and repels them. Like Fox's Barrier
B & Down: Disable. This stuns the opponent allowing you to be able to grab and throw them. You need to be facing them at a 180° (Flat)
Mewtwo's A Moves:
A: Dark Flash: An Attack that does slight damage
A + Smash Down: Shadow Bomb: Can be charged by holding A. Causes major Damage
A + Smash Up: Galaxy Force: Can be charged by holding A. Causes Major Damage to Airbone foes
A + Smash Forward: Shadow Blast: Can be charged by holding A. Causes Major Damage whilst moving
A + Backward: Tail Whip: Mewtwo swings its tail round causing damage to whoever it hits
A + Down: Tail Whirl: Mewtwo bashes its tail into whoever is unlucky enough to be under it
A in Air: Spark Field: Mewtwo creates a field protecting it from harm and can cause damage if anyone hits him
A + Forward in Air: Shadow Slash: Mewtwo slashes any poor soul that happens to be in mid-air with him
A + Up in Air: Somersault Kick: Mewtwo somersaults causing minor damage to anyone near him
A + Back in Air: Tail Hit: Mewtwo hits the opponent with his tail
Mewtwo's Trophies:
Ending Pictures. Spoiler Alert. Look at these at your own risk: