Krookodile, The Intimidation Pokémon. This Pokémon is known as the Bully of the Sands. Krookodile's mighty jaws can bite through heavy plates of iron with almost no effort at all. While terribly aggressive, Krookodile also has the patience to stay hidden under sand for days, lying in wait for prey.
Overview
Krookodile is one of the most flexible Pokémon to come out of the 5th generation. Being a fast Ground type with access to Intimidate and access to STAB Pursuit has been a major benefit to Krookodile being one of the best Pokémon in singles UU, but with the loss of Pursuit in the generation shift Krookodile has lost some of its flexibility. That said Krookodile is still an excellent Pokémon that can make use of both Choice Band and Choice Scarf as well as just be a pivot with Intimidate and Stealth Rocks.
Positives
-Ground and Dark give some nice resistances and immunities such as Psychic, Electric, and Ghost
-Access to great abilities with good base stats makes Krookodile an excellent Pokémon
Negatives
-92 base Speed is good but isn't great and allows anything with 95 or higher base Speed outpace Krookodile. This includes some big threats such as Keldeo, Volcarona, and Starmie
-Krookodile is weak to 3 different forms of priority, Ice Shard, Aqua Jet, and Mach Punch which can make it ease to revenge kill
Abilities
Moxie - Raises Attack by 1 stage after KOing a Pokémon - This is a great ability and works best with a Choice Scarf to go for a sweep
Intimidate - Lowers the opposing Pokémon's Attack by 1 when entering the field - Intimidate is one of the best abilities in the game and makes an excellent option on most of Crocodiles sets
Anger Point - Maxes Attack when hit with a critical hit - Niche in doubles, just bad in singles avoid this one
Movesets
Choice
-Earthquake
-Iron Tail
-Knock Off
-Close Combat/Crunch
Item Attached: Choice Scarf/Choice Band
Ability: Intimidate
EVs and Nature:
252 Atk/4 Def/252 Speed
Jolly Nature
Earthquake is the primary move of the set having STAB bonus and 100 base power making it quite a nice option to just click. Iron Tail allows Krookodile to hit Fairy types hard that can try to come in such as Galarian Weezing. Knock Off is a safe STAB option as not many Pokémon are ok losing their held item and can create issues for Stall teams. Close Combat rounds out the set to hit Normal and Dark types harder such as Single Strike Ushifu as well as Tyranitar, but Crunch can also be equally nice depending on what your team needs.
EVs are meant to maximize power and speed while Jolly helps Krookodile try to stay ahead of as many Pokémon as it can. Intimidate is a preferred option as it can help get Krookodile in with relative ease but Moxie does combo well with a choice scarf so if you delegate revenge killing to another Pokémon Krookodile can act as a sweeper.
Other Options
Krookodile can switch Stealth Rocks or Taunt in over its coverage options and use another item such as a Life Orb or Passho Berry and act as the rocker for the team. This role is weaker without Pursuit but is still a nice option.
Partners
Hatterene can switch into Fighting moves from Keldeo and Heracross with ease while providing Magic Bounce
Celebi is an excellent pivot to pair with Krookodile for threats such as Keldeo, Terrakion, and Urshifu
Centiscorch can pair well as a dual sweeper on a more aggressive team as it can boost one Fairies and Fightings
Terrakion is another great revenge killer if one favors Moxie Krookodile as they share similar walls
Countering Krookodile
Heracross can switch into both STAB options and threaten Krookodile with its own STAB moves or go for a sweep with a choice scarf and Moxie
Galarian Weezing can go for a hard read on Earthquake or if Krookodile does not carry Iron Tail it can just switch in for nearly free and threaten it out with Moonblast or status
Cloyster has the bulk to switch in only fearing Close Combat and threaten to KO or Shell Smash up
Keldeo can't switch in constantly but threatens OHKOes
Locations in Games
Red/Blue/Yellow:
Not in game
Gold/Silver/Crystal:
Not in game
Ruby/Sapphire/Emerald:
Not in game
FireRed/LeafGreen:
Not in game
Colosseum/XD:
Not in game
Diamond/Pearl/Platinum:
Not in game
HeartGold/SoulSilver:
Not in game
Black/White:
Evolve Krokorok
Black 2/White 2:
Evolve Krokorok
X/Y:
Evolve Krokorok
Omega Ruby/Alpha Sapphire:
Evolve Krokorok
Sun/Moon:
Evolve Krokorok
Ultra Sun/Ultra Moon:
Evolve Krokorok
Let's Go, Pikachu!/Let's Go, Eevee!:
Not in game
Sword/Shield:
Potbottom Desert
Max Raid Battles: Soothing Wetlands, Challenge Beach, Challenge Road, Courageous Cavern, Potbottom Desert, Workout Sea, Stepping-Stone Sea, Honeycalm Sea
Anime Appearences