Jirachi, The Wish Pokémon. Generations have believed that any wish written on a note on its head will come true when it awakens. It is said to have the ability to grant any wish for just one week every thousand years. A legend states that Jirachi will make true any wish that is written on notes attached to its head when it awakens. If this Pokémon senses danger, it will fight without awakening. Jirachi will awaken from its sleep of a thousand years if you sing to it in a voice of purity. It is said to make true any wish that people desire.
Overview
Jirachi is famously known for its unpredictability and annoyance. Its movepool is huge, allowing it to take advantage of its balanced stats to perform a wide variety of roles. Defensive sets have plenty of support options to make use of, such as Wish, Stealth Rock, Healing Wish and Body Slam, while offensive sets like Z-Happy Hour or Mixed pack just enough power to make use of its wide coverage. On top of all this, Jirachi's incredible ability, Serene Grace, allows it to turn games around in conjunction with many of its attacks, including the notorious Iron Head which can make the opponent's Pokemon unable to move 60% of the time thanks to the ability's boost. All of this makes Jirachi a respectable Pokemon around and an enigma on the battlefield until your opponent completely figures out what moves Jirachi is packing.
Positives
+ Psychic/Steel provides a solid defensive typing granting Jirachi 9 resistances and 1 immunity. Combined with a solid 100 base stat bulk and HP, it grants Jirachi plenty of opportunities to switch in.
+ Base 100 BST on all stats allows Jirachi to pull plenty of sets taking advantage of its diverse movepool.
+ Moves like Body Slam, Heart Stamp and Iron Head have their secondary effects doubled thanks to Serene Grace, making Jirachi a very annoying Pokemon to face because of this (30% -> 60% chances of flinching/paralysis).
+ Jirachi's movepool is diverse as the sea. It can run Ice Punch, Fire Punch, Grass Knot, Thunderbolt, Drain Punch, Icy Wind and Hidden Power Ground as coverage options on most sets. On a utility role, it gains access to Stealth Rock, U-turn, Wish, Healing Wish and Body Slam.
Negatives
- Jirachi faces problems in its lacking strength and commonly being set up bait to dangerous sweepers such as Mega Charizard X, Zygarde, Mega Scizor and Landorus-T.
- While Psychic/Steel is not a bad defensive type, sadly, it has 4 very common weaknesses in Ground, Fire, Ghost and Dark which are very exploitable.
- While Jirachi can pull out plenty of sets, some of these are outclassed by other Pokemon who can do a better job.
Abilities
Serene Grace - The chances of a move having a secondary effect is doubled. - Always a fantastic ability. Changing the chance of moves getting their secondary hits in such a way is a great, so you have moves like Zen Headbutt with a 40% flinch rate
Movesets
Make a Wish
- Stealth Rock
- Iron Head
- U-turn / Body Slam
- Healing Wish / Body Slam
Item Attached: Leftovers
Ability: Serene Grace
EVs and Nature:
248 HP / 108 SpD / 152 Spe
Careful Nature
Thanks to its typing and solid defensive stats, Jirachi finds plenty of opportunities to set up Stealth Rock consistently throughout a match. Iron Head is the main move on this set as it allows Jirachi to flinch a slower opponent preventing it from doing anything the majority of the time. U-turn allows Jirachi to escape from Magnezone and gain momentum to pivot out of troublesome switch-ins like Landorus-Therian. Body Slam is a fantastic option that allows Jirachi to paralyze a switch-in and provide speed control; it’s worth mentioning that Ground types are affected by Body Slam's paralysis rate. It also allows you to exploit the obnoxious “paraflinch” combo which makes the opponent's chances of moving even more difficult if it comes to it. Finally, Healing Wish allows Jirachi to sacrifice itself in order to fully heal another teammate, which can be useful for late game sweepers like Volcarona or Charizard-X.
152 EVs are dumped in Speed in order to allow Jirachi to outspeed and flinch max Speed Jolly Tapu Bulu before it can do anything. Near maximum HP and the rest of the EVs in Special Defense, allows Jirachi to take hits all day from threats like Tapu Lele and Magearna.
A Careful nature is the required nature on this set in order to take advantage of Jirachi's phenomenal resistances and bulk.
Falling Stars at the Sky
- Iron Head
- U-turn
- Healing Wish / Ice Punch
- Fire Punch / Heart Stamp / Trick
Item Attached: Choice Scarf
Ability: Serene Grace
EVs and Nature:
252 Atk / 4 SpD / 252 Spe
Jolly Nature
A relic of DPP, a Scarf Jirachi has been fairly known in the past due to how many games it can bring to the end thanks to a fast Iron Head flinch-hax. Iron Head is the defining move of this set which allows Jirachi to annoyingly flinch the opponent to death thanks to its decent power while outspeeding a great amount of Pokemon. U-turn is useful for giving Jirachi a way of generating momentum as well as doing chip damage to foes earlier on in the match. Thanks to the extra speed granted by the Choice Scarf, Jirachi can effectively use Healing Wish to sacrifice itself and bring back a fully healed ally in the battle. On the other hand, Ice Punch allows Jirachi to check and revenge kill Pokemon like offensive Landorus-Therian or a weakened Zygarde. Fire Punch nails Mega Scizor and Ferrothorn while hitting Celesteela. Heart Stamp, a Psychic type version of Iron Head, allows Jirachi to beat Keldeo and Toxapex consistently; keep in mind the move's lower base power however. Trick is worth mentioning due to its ability of being able to cripple something like Chansey or Skarmory. However, with the popularity of Mega Evolutions and Z crystals, it usually prefers running something more consistent.
A standard offensive spread of maximum Attack and Speed allows Jirachi to outspeed as many targets as possible while having decent power to bring down foes with fast Iron Heads or revenge kill with its coverage options.
A Jolly nature is the only viable nature on this set as Jirachi will need the most of its speed stat in order to outspeed threats like Tapu Lele.
11:11
- Wish
- Protect
- Iron Head
- U-turn / Stealth Rock
Item Attached: Leftovers
Ability: Serene Grace
EVs and Nature:
248 HP / 108 SpD / 152 Spe
Careful Nature
Very similar to the first set, the main difference on this set is that this Jirachi becomes a dedicated Wish passer. Wish is the main point of this set as thanks to Jirachi's great 100 base HP, it allows Jirachi to heal its teammates with big chunks of HP. Protect provides Jirachi with a way of guaranteeing that its Wish will land on itself, even in the face of offensively threatening Pokemon. However, be careful with this as sweepers like Volcarona can take advantage of Protect and set up. Iron Head is Jirachi's main STAB to deal damage and flinch anything slower than it. Finally, U-turn lets Jirachi gain momentum and pivot out of unfavorable match-ups, while Stealth Rock can be used in order to set up the hazards in case no one else in your team can do it. Keep in mind, that without U-turn, Jirachi becomes completely trapped by Magnezone.
152 EVs are dumped in Speed in order to allow Jirachi to outspeed and flinch max Speed Jolly Tapu Bulu before it can do anything. Near maximum HP and the rest of the EVs in Special Defense, allows Jirachi to tank hits more easily from threats like Tapu Lele and Magearna.
A Careful nature is the required nature on this set in order to take advantage of Jirachi's phenomenal resistances and bulk. .
Happy Times Don't Last Forever
- Happy Hour
- Psychic / Hidden Power Ground
- Iron Head
- Thunderbolt / Energy Ball
Item Attached: Normalium Z
Ability: Serene Grace
EVs and Nature:
136 Atk / 156 SpA / 216 Spe
Hasty Nature
Happy Hour makes Jirachi a fearsome late game sweeper once its checks are eliminated. However it needs heavy team support depending on the moves it chooses. Z-Happy Hour gives Jirachi a boost to all of its stats and grants it the power it needs. Psychic is the best middle ground between the options Jirachi can run as it allows it to 2HKO Landorus-Therian, Toxapex and Mega Venusaur. Hidden Power Ground lets Jirachi nail Heatran and Magnezone on the other hand, preventing them from walling this set. Iron Head is Jirachi's most reliable STAB to deal with Fairy types like Clefable. It also provides a 60% flinch rate that allows Jirachi to muscle past threats it needs to chip in order to obtain KOs or 2HKOs. Thunderbolt lets Jirachi nail Greninja, Celesteela, Mantine and Skarmory who would otherwise ruin Jirachi's sweep. Energy Ball lets Jirachi destroy Rotom-W, Hippowdon, Quagsire and Gastrodon if those threats are more problematic, though Grass is a poor coverage option in general.
This set allows Jirachi to run multiple options like Drain Punch, Icy Wind or Fire Punch if there is something specific you want to eliminate. However, keep in mind that Jirachi is already hard pressed for its moves and will be walled by something depending on the moves you choose.
216 Speed EVs allows Jirachi to outspeed anything slower than +Speed Choice Scarf Tapu Lele after gaining Z-Happy Hour's boost. 156 SpA EVs allows Jirachi to 2HKO defensive Landorus-Therian after its +1 boost with Psychic or OHKO it with Icy Wind after SR damage. The rest is dumped in attack to power up Jirachi's physical attacks.
A Hasty nature is used to make the most out of Jirachi's good speed tier. A Naďve nature is an option, however, Jirachi has more resistances from the special side than the physical one which makes it unappealing in case Jirachi needs to hard switch into something. .
Other Options and Partners
• Jirachi can run a Calm Mind set consisting of either 3 attacks or with Substitute. However, Jirachi struggles on fitting the appropriate coverage moves to deal with his various checks and counters.
• Jirachi can use a Z Crystal on its offensive coverage moves to hurt something. However, its lack of power makes it undesirable. More powerful Pokemon like Hoopa or Tapu Lele make better use of Z-moves such as Shattered Psyche, in order to nuke a threat.
• Jirachi can use a set consisting of Substitute / Toxic / Iron Head / Fire Punch to wear down its usual checks like Landorus-Therian with Toxic, while stalling with Iron Head flinches. However, this set is fully walled by Heatran.
• Jirachi has access to Reflect and Light Screen, however, screens are a weak support considering the huge amount of Defoggers available in USUM.
• Jirachi can make use of an offensive mixed set (similar to the Z-Happy Hour one), but using an Expert Belt as the hold item and a 4th coverage move. However, the lack of power makes it really hard to justify its use considering it fails to OHKO most of its targets.
VGC & Double Battle Options
Jirachi offers plenty of utility for the Doubles scene, though it's lost plenty of steam with stronger power houses taking a hold of the format. It has the right tools to offer stellar support, and it just requires the right situation for its use.
Follow Me!!!!
-Follow Me
-Icy Wind / Trick Room / Helping Hand
-Iron Head
-Protect / Helping Hand
Item Attached: Iapapa Berry / Safety Goggles
Ability: Serene Grace
EVs and Nature:
252 HP / 96 Def / 160 SpD
Impish Nature
The star of the set is Follow Me as it redirects all attention to Jirachi, and this is important because at times you want to deter your sweeper from being eviscerated by certain attacks. Icy Wind offers much needed speed control, giving teammates more room to sweep after setting up while notably doing a decent chunk to Landorus-T despite the nature. Trick Room provides a different type of speed control for teams that appreciate a slow mode, this option is useful for more than just dedicated Trick Room teams. Iron Head is a stable source of damage mixed with flinching hax that is sure to leave an opponent stunned at the most opportune moment. Protect eases prediction, though Helping Hand aids your sweeper to create a more potent attack. With the face paced nature of Doubles, Iapapa healing qualities are much appreciated. However, Safety Goggles fends off against random Spores, or Hail damage.
Other Options & Team Ideas
- Healing Wish could be considered, as it is a great supporting role for a weakened ally.
- Jirachi works great for redirecting resisted moves towards it, which would be alluring for partners such as Azumarill, Salamence, and Gengar who could use some ally support.
- Stealth Rock can actually provide some unexpected support in Doubles against dangerous Fire-types like Mega Charizard Y and Volcarona. This is only worth consideration in a 6v6 setting though, where switching is more common.
Locations in Games
Red/Blue/Yellow:
Event Only
Gold/Silver/Crystal:
Event Only
Ruby/Sapphire/Emerald:
Event Only
FireRed/LeafGreen:
Event Only
Colosseum/XD:
Event Only
Diamond/Pearl/Platinum:
Event Only
HeartGold/SoulSilver:
Event Only
Black/White:
Event Only
Black 2/White 2:
Event Only
X/Y:
Event Only
Omega Ruby/Alpha Sapphire:
Event Only
Sun/Moon:
Event Only
Ultra Sun/Ultra Moon:
Event Only
Animé Appearences
Jirachi has made several appearances in the anime. In them, it has woken up as part of its usual wake up cycle. |