Sableye

Picture Name Roles
Sableye Pokémon Unite Image Sableye
DifficultyIntermediate
StyleMelee
RoleSupporter
Attack StylePhysical Attacker


Evolution Data

Sableye


Holowear

Noble StylePerformer StyleNoble Style (Green)
Dark Magician StyleZirco Trading Style


Obtaining Method



Ability

Prankster Prankster
When the Pokémon with this Ability is outside the visual range of Pokémon from the opposing team, it enters stealth and its movement speed increases. When the Pokémon with this Ability enters the visual range of a Pokémon from the opposing team, it does not immediately become visible but instead remains in stealth for a short time. This stealth lasts longer when approaching Pokémon from the opposing team from behind. The Pokémon with this Ability exits stealth when it attacks.

Attacks

PicNameCategoryStyleL15 Base DamageCooldown

Basic

Basic Attack Basic Attack Physical 300 (Std)
450 (Boosted)
Becomes a boosted attack with every third attack, dealing damage to opposing Pokémon it hits and decreasing their movement speed for a short time. If the user is in stealth when it hits an opposing Pokémon with a boosted attack, it will deal damage and apply a fear effect. Opposing Pokémon affected by fear will be forced to move away from the user. When the user enters stealth, it will be able to use the boosted attack immediately.

Special 1

Thief Thief Dash Physical 409 7.5
Has the user dash in the designated direction, dealing damage to any opposing Pokémon it hits and decreasing their movement speed for a short time. If this move hits Pokémon from the opposing team, it steals a small amount of their Aeos energy. If those Pokémon do not have any Aeos energy, they will be left unable to act for a short time.

Upgrade at Level 4:
Knock Off Knock Off Hindrance Physical 492 per hit
984 total
8.5
Has the user move in the designated direction and then back again while attacking around itself, dealing damage to opposing Pokémon hit by the attacks and leaving them unable to act for a short time. For a short time afterward, this move can be used again. If it is, the user attacks in front of itself with its claws, dealing damage to opposing Pokémon it hits and throwing them. When either the first or second stage of this move hits opposing Pokémon, those Pokémon will drop some of their collected Aeos energy, and for a short time, they'll be unable to pick up Aeos energy. When either stage of this move hits opposing Pokémon that do not have Aeos energy, those Pokémon will be left unable to act—and for a longer duration. While using this move, the user receives reduced damage.

Upgrade at Level 10: For a short time after this move is used, the next time the user picks up Aeos energy, the user recovers HP and has its movement speed increased.
Shadow Sneak Shadow Sneak Hindrance Physical 987 13
For a short time, increases the user's movement speed and has it enter stealth. While this move is active, the user's next boosted basic attack deals additional damage. While this move is active, if the user exits stealth and is not immobilized by a hindrance, it will be able to enter stealth again.

Upgrade at Level 12: Increases the duration of this move's effects.While this move is active and the user is in stealth, it will also gradually recover HP.

Special 2

Astonish Astonish Area Physical 966 9
Has the user attack in a cone in front of itself, dealing damage to opposing Pokémon and decreasing their movement speed for a short time. If this move hits opposing Pokémon from behind, it deals increased damage and a greater decrease in movement speed.

Upgrade at Level 6:
Feint Attack Feint Attack Area Physical 207 per hit
1863 total
1
Has the user throw dummy Aeos energy to a designated location. While dummy Aeos energy remains at a location, that location and the area around it will be visible to the user. Dummy Aeos energy can remain at up to five locations at a time. If an opposing Pokémon picks up dummy Aeos energy, that energy explodes, dealing damage over time to that Pokémon and decreasing its movement speed for a short time. A maximum of three uses can be kept in reserve for this move.

Upgrade at Level 12: If an opposing Pokémon is knocked out while taking damage over time from this move, it will drop more Aeos energy than it normally would.
Confuse Ray Confuse Ray Buff Physical 933 10
Has the user fire a sinister ray in the designated direction, dealing damage to opposing Pokémon it hits. If this move hits Pokémon from the opposing team, it also leaves them confused. While confused, Pokémon are left unable to act and start continuously attacking nearby Pokémon with basic attacks. Confused Pokémon will target nearby Pokémon in the following order of priority: first, their ally Pokémon; then, wild Pokémon; last, Pokémon on the user's team.

Upgrade at Level 10: Also increases the movement speed and basic attack speed of Pokémon from the opposing team while this move has left them confused.

Unite

Phantom Ambush Phantom Ambush Hindrance Physical 1566
Has the user shoot light from both of its eyes, dealing damage to opposing Pokémon in an area of effect in front of itself. Pokémon from the opposing team hit by this move who are facing the user are left unable to act and start preparing to return to base. If they take damage before returning to base, the return effect is canceled, and they are left unable to act for a short time. Opposing Pokémon hit by this move who are not facing the user have their movement speed decreased for a short time.


Viability Stats

OffenseEnduranceMobilityScoringSupport
2 5 5 4 5


Stats

LevelHPAttackDefenseSp. AtkSp. DefSpeed
Level 1 3000 110 40 20 30 3700
Level 2 3139 117 46 24 34 3700
Level 3 3292 124 52 28 39 3700
Level 4 3460 132 59 32 44 3700
Level 5 3644 141 67 37 50 3850
Level 6 3847 151 75 42 56 3850
Level 7 4070 162 84 48 63 4000
Level 8 4316 174 94 54 71 4000
Level 9 4587 187 105 61 79 4150
Level 10 4886 202 117 69 88 4150
Level 11 5216 218 131 78 98 4300
Level 12 5578 236 146 87 109 4300
Level 13 5977 255 162 97 121 4300
Level 14 6416 276 180 108 135 4300
Level 15 6900 300 200 120 150 4300