Ability |
|
Prankster |
When the Pokémon with this Ability is outside the visual range of Pokémon from the opposing team, it enters stealth and its movement speed increases. When the Pokémon with this Ability enters the visual range of a Pokémon from the opposing team, it does not immediately become visible but instead remains in stealth for a short time. This stealth lasts longer when approaching Pokémon from the opposing team from behind. The Pokémon with this Ability exits stealth when it attacks. |
Attacks |
Pic | Name | Category | Style | L15 Base Damage | Cooldown |
Basic |
|
Basic Attack |
|
Physical |
300 (Std) 450 (Boosted) |
|
Becomes a boosted attack with every third attack, dealing damage to opposing Pokémon it hits and decreasing their movement speed for a short time. If the user is in stealth when it hits an opposing Pokémon with a boosted attack, it will deal damage and apply a fear effect. Opposing Pokémon affected by fear will be forced to move away from the user. When the user enters stealth, it will be able to use the boosted attack immediately. |
Special 1 |
|
Thief |
Dash |
Physical |
409 |
7.5 |
Has the user dash in the designated direction, dealing damage to any opposing Pokémon it hits and decreasing their movement speed for a short time. If this move hits Pokémon from the opposing team, it steals a small amount of their Aeos energy. If those Pokémon do not have any Aeos energy, they will be left unable to act for a short time.
Upgrade at Level 4: |
|
Knock Off |
Hindrance |
Physical |
492 per hit 984 total |
8.5 |
Has the user move in the designated direction and then back again while attacking around itself, dealing damage to opposing Pokémon hit by the attacks and leaving them unable to act for a short time. For a short time afterward, this move can be used again. If it is, the user attacks in front of itself with its claws, dealing damage to opposing Pokémon it hits and throwing them. When either the first or second stage of this move hits opposing Pokémon, those Pokémon will drop some of their collected Aeos energy, and for a short time, they'll be unable to pick up Aeos energy. When either stage of this move hits opposing Pokémon that do not have Aeos energy, those Pokémon will be left unable to act—and for a longer duration. While using this move, the user receives reduced damage.
Upgrade at Level 10: For a short time after this move is used, the next time the user picks up Aeos energy, the user recovers HP and has its movement speed increased. |
|
Shadow Sneak |
Hindrance |
Physical |
987 |
12 |
For a short time, increases the user's movement speed and has it enter stealth. While this move is active, the user's next boosted basic attack deals additional damage. While this move is active, if the user exits stealth and is not immobilized by a hindrance, it will be able to enter stealth again.
Upgrade at Level 12: Increases the duration of this move's effects.While this move is active and the user is in stealth, it will also gradually recover HP. |
Special 2 |
|
Astonish |
Area |
Physical |
966 |
9 |
Has the user attack in a cone in front of itself, dealing damage to opposing Pokémon and decreasing their movement speed for a short time. If this move hits opposing Pokémon from behind, it deals increased damage and a greater decrease in movement speed.
Upgrade at Level 6: |
|
Feint Attack |
Area |
Physical |
207 per hit 1863 total |
1 |
Has the user throw dummy Aeos energy to a designated location. While dummy Aeos energy remains at a location, that location and the area around it will be visible to the user. Dummy Aeos energy can remain at up to five locations at a time. If an opposing Pokémon picks up dummy Aeos energy, that energy explodes, dealing damage over time to that Pokémon and decreasing its movement speed for a short time. A maximum of three uses can be kept in reserve for this move.
Upgrade at Level 12: If an opposing Pokémon is knocked out while taking damage over time from this move, it will drop more Aeos energy than it normally would. |
|
Confuse Ray |
Buff |
Physical |
933 |
10 |
Has the user fire a sinister ray in the designated direction, dealing damage to opposing Pokémon it hits. If this move hits Pokémon from the opposing team, it also leaves them confused. While confused, Pokémon are left unable to act and start continuously attacking nearby Pokémon with basic attacks. Confused Pokémon will target nearby Pokémon in the following order of priority: first, their ally Pokémon; then, wild Pokémon; last, Pokémon on the user's team.
Upgrade at Level 10: Also increases the movement speed and basic attack speed of Pokémon from the opposing team while this move has left them confused. |
Unite |
|
Phantom Ambush |
Hindrance |
Physical |
1566 |
|
Has the user shoot light from both of its eyes, dealing damage to opposing Pokémon in an area of effect in front of itself. Pokémon from the opposing team hit by this move who are facing the user are left unable to act and start preparing to return to base. If they take damage before returning to base, the return effect is canceled, and they are left unable to act for a short time. Opposing Pokémon hit by this move who are not facing the user have their movement speed decreased for a short time. |