Ability |
|
Infiltrator |
When the Pokémon with this Ability deals damage to opposing Pokémon, its next attack partially ignores the opposing Pokémon's Sp. Def. This effect can stack up to 8 times maximum. |
Attacks |
Pic | Name | Category | Style | L15 Base Damage | Cooldown |
Basic |
|
Basic Attack |
|
Special |
295 (Std) 653 (Boosted) |
|
Becomes a boosted attack whenever a set amount of time passes, dealing damage to opposing Pokémon it hits, decreasing their movement speed, and leaving them burned. |
Special 1 |
|
Ember |
Ranged |
Special |
914 first hit 108 Burn 1454 total |
7.5 |
Has the user shoot out a small flame, dealing damage to opposing Pokémon it hits, decreasing their movement speed, and leaving them burned. For a short time after this move is used, it can be used again.
Upgrade at Level 5: Upgrades to 1 of the following moves |
|
Flamethrower |
Area |
Special |
Standard 1758 first hit 108 Burn 2298 total Furthest 3039 first hit 129 burn 3684 total |
7 |
Has the user shoot an intense blast of fire in the designated direction, dealing damage to opposing Pokémon it hits and leaving them burned. The end of the blast explodes, dealing increased damage. If this explosion hits an opposing Pokémon, this move's cooldown is reduced
Upgrade at Level 11: When the explosion at the end of the blast hits an opposing Pokémon, the user deals increased damage for a short time. |
|
Overheat |
Ranged Sure Hit |
Special |
1359 per hit 108 Burn 1899 total 943 boosted hit |
7.5 |
Has the user throw consecutive flames in an arc into the designated area up to 3 times, dealing damage to opposing Pokémon they hit and leaving them burned. When a flame hits an opposing Pokémon, the user gains one heat energy. If this move is used again, the user shoots out an exploding flame, dealing damage to opposing Pokémon it hits based on the user's amount of heat energy and leaving them burned. After using the follow-up attack, the user cannot use basic attacks for a short time.
Upgrade at Level 11: Reduces this move's cooldown. |
Special 2 |
|
Night Shade |
Area |
Special |
510 |
7.5 |
Makes opposing Pokémon in the area of effect see a frightening mirage, dealing damage to them and marking them. When the user deals damage again to marked opposing Pokémon, those Pokémon are left unable to act for a short time.
Upgrade at Level 7: Upgrades to 1 of the following moves |
|
Poltergeist |
Area |
Special |
655 |
7.5 |
Has the user create a zone of mysterious power, as well as mirages of floating furniture-such as tables and chairs-inside it. Any opposing Pokémon that comes in contact with a mirage takes damage and has its movement speed decreased. Opposing Pokémon that step on the zone's border will also have their movement speed decreased.
Upgrade at Level 13: Strengthens the movement speed decrease applied to opposing Pokémon. |
|
Imprison |
Hindrance |
Other |
0 |
9.5 |
Has the user create a zone in front of itself. The first opposing Pokémon caught in it will become unable to move, and all opposing Pokémon in or that enter the zone become imprisoned and cannot use moves
Upgrade at Level 13: All opposing Pokémon caught in the zone when it is created will be left unable to act. |
Unite |
|
Ignite Midnight |
Buff Area |
Special |
1238 per hit 1655 final hit 9083 total |
|
The user seals the area around itself in darkness and obscures opposing Pokémon's vision for a short time. If this Unite Move is used again, the user continuously fires a beam of fire in a designated direction, dealing damage to opposing Pokémon it hits. The beam can be directed while fired, and its final blast deals increased damage
Activates at Level 9 |