Armarouge

Picture Name Roles
Armarouge Pokémon Unite Image Armarouge
DifficultyIntermediate
StyleRanged
RoleAttacker
Attack StyleSpecial Attacker


Evolution Data

CharcadetLevel 5Armarouge


Holowear

Noble Style


Obtaining Method



Ability

Flash Fire Flash Fire
When the Pokémon with this Ability takes Sp. Atk based damage from opposing Pokémon, the damage it takes is reduces for a short time and its next basic attack deals additional damage. This Ability goes on cooldown after it's triggered.

Attacks

PicNameCategoryStyleL15 Base DamageCooldown

Basic

Basic Attack Basic Attack Special 350 (Std)
570 (Boosted)
Becomes a boosted attack with every third attack, dealing increased damage
Charcadet
Basic Attack Basic Attack Special 350 (Std)
570 (Boosted)
Every time the user hits an opposing Pokemon with a basic attack, its cannon gauge increases. When the cannon gauge is full, the user's next basic attack consumes the entire gauge and becomes a boosted attack.
When the user hits an opposing Pokémon with a basic attack, a blazing mark is applied to it.
Ceruledge

Special 1

Incinerate Incinerate Special 999
2664 after burn
6
Has the user attack the designated opposing Pokémon with a flame, setting it ablaze and dealing damage over time for a short time. When a Pokémon on the opposing team that's ablaze picks up a berry, the berry's effects are halved.

Upgrade at Level 5: Upgrades to 1 of the following moves
Fire Spin Fire Spin Special 319 per hit
2233 total
8
Has the user generate a fierce vortex of fire around itself, dealing damage to opposing Pokémon it hits and increasing the user's movement speed. When the user is moving toward Pokémon on the opposing team, its movement speed is further increased. Whenever the user deals damage, it receives a shield effect. This effect can stack up to 6 times.If the user hits opposing Pokémon with a basic attack, the duration of the vortex is increased.

Upgrade at Level 11: Grants the user a shield when this move is used
Armor Cannon Armor Cannon Special 2086 main hit
2716 total
7
Has the user combine its shoulder armor and charge power, then fire a blazing ball of flame. The user releases a shock wave in front of itself when firing, dealing damage to opposing Pokémon. The fired ball of flame explodes when it hits an opposing Pokémon or after it travels a set distance, dealing damage to opposing Pokémon and leaving them unable to act. The user's Def and Sp. Def are decreased for a short time after using this move.

Upgrade at Level 11: Increases the range of this move and basic attacks.

Special 2

Will-O-Wisp Will-O-Wisp Special 704
1064 after burn
9
Has the user shoot a flame in the designated direction, dealing damage and applying a slowing effect to opposing Pokémon it hits and leaving hem burned for a short time. After using this move, the user's next basic attack becomes a boosted attack.

Upgrade at Level 7: Upgrades to 1 of the following moves
Flame Charge Flame Charge Special 867 8
Has the user cloak itself in flame and charge in the designated direction, dealing damage to opposing Pokémon it hits and shoving them. When this move hits an opposing Pokémon, the user is granted a shield and this move's cooldown is reduced. For a short time after using this move, the cannon gauge becomes full and will not decrease after boosted attacks are used.

Upgrade at Level 13: Reduces the damage the user receives for a short time after this move hits Pokémon on the opposing team
Psyshock Psyshock Special 1016 per hit 7
Has the user materialize odd psychic waves to attack in three areas of effect in front of itself, dealing damage to opposing Pokémon it hits while partially ignoring their Sp. Def and applying a slowing effect. The 3rd attack throws opposing Pokémon it hits. For a short time after using this move, the cannon gauge becomes full and will not decrease after boosted attacks are used.

Upgrade at Level 13: Increases this move's area of effect.

Unite

Psykaboom Psykaboom Special 2574
Has the user jump up and charge psychic power, then create an area that leaves opposing Pokémon unable to move. While the user is charging psychic power, the position of the area can be adjusted. The user then fires a ball of flame toward the center of the area, dealing damage to opposing Pokémon and throwing them outside of the area.

Activates at Level 9


Viability Stats

OffenseEnduranceMobilityScoringSupport
8 4 5 4 1


Stats

LevelHPAttackDefenseSp. AtkSp. DefSpeed
Level 1 3300 150 60 80 40 3600
Level 2 3387 154 65 94 44 3600
Level 3 3486 159 71 110 49 3600
Level 4 3600 165 78 128 55 3600
Level 5 4122 192 110 211 82 3750
Level 6 4273 200 119 235 90 3750
Level 7 4447 209 130 263 99 3900
Level 8 4647 219 142 295 109 3900
Level 9 4878 231 156 332 121 4050
Level 10 5143 244 172 374 134 4050
Level 11 5448 260 191 422 150 4200
Level 12 5799 278 213 478 168 4200
Level 13 6203 299 238 542 189 4200
Level 14 6667 323 267 616 213 4200
Level 15 7200 350 300 700 240 4200