Ability |
|
Flash Fire |
When the Pokémon with this Ability takes Sp. Atk based damage from opposing Pokémon, the damage it takes is reduces for a short time and its next basic attack deals additional damage. This Ability goes on cooldown after it's triggered. |
Attacks |
Pic | Name | Category | Style | L15 Base Damage | Cooldown |
Basic |
|
Basic Attack |
|
Special |
350 (Std) 570 (Boosted) |
|
Becomes a boosted attack with every third attack, dealing increased damage Charcadet |
|
Basic Attack |
|
Special |
350 (Std) 570 (Boosted) |
|
Every time the user hits an opposing Pokemon with a basic attack, its cannon gauge increases. When the cannon gauge is full, the user's next basic attack consumes the entire gauge and becomes a boosted attack. When the user hits an opposing Pokémon with a basic attack, a blazing mark is applied to it. Ceruledge |
Special 1 |
|
Incinerate |
|
Special |
999 2664 after burn |
6 |
Has the user attack the designated opposing Pokémon with a flame, setting it ablaze and dealing damage over time for a short time. When a Pokémon on the opposing team that's ablaze picks up a berry, the berry's effects are halved.
Upgrade at Level 5: Upgrades to 1 of the following moves |
|
Fire Spin |
|
Special |
319 per hit 2233 total |
8 |
Has the user generate a fierce vortex of fire around itself, dealing damage to opposing Pokémon it hits and increasing the user's movement speed. When the user is moving toward Pokémon on the opposing team, its movement speed is further increased. Whenever the user deals damage, it receives a shield effect. This effect can stack up to 6 times.If the user hits opposing Pokémon with a basic attack, the duration of the vortex is increased.
Upgrade at Level 11: Grants the user a shield when this move is used |
|
Armor Cannon |
|
Special |
2086 main hit 2716 total |
7 |
Has the user combine its shoulder armor and charge power, then fire a blazing ball of flame. The user releases a shock wave in front of itself when firing, dealing damage to opposing Pokémon. The fired ball of flame explodes when it hits an opposing Pokémon or after it travels a set distance, dealing damage to opposing Pokémon and leaving them unable to act. The user's Def and Sp. Def are decreased for a short time after using this move.
Upgrade at Level 11: Increases the range of this move and basic attacks. |
Special 2 |
|
Will-O-Wisp |
|
Special |
704 1064 after burn |
9 |
Has the user shoot a flame in the designated direction, dealing damage and applying a slowing effect to opposing Pokémon it hits and leaving hem burned for a short time. After using this move, the user's next basic attack becomes a boosted attack.
Upgrade at Level 7: Upgrades to 1 of the following moves |
|
Flame Charge |
|
Special |
867 |
8 |
Has the user cloak itself in flame and charge in the designated direction, dealing damage to opposing Pokémon it hits and shoving them. When this move hits an opposing Pokémon, the user is granted a shield and this move's cooldown is reduced. For a short time after using this move, the cannon gauge becomes full and will not decrease after boosted attacks are used.
Upgrade at Level 13: Reduces the damage the user receives for a short time after this move hits Pokémon on the opposing team |
|
Psyshock |
|
Special |
1016 per hit |
7 |
Has the user materialize odd psychic waves to attack in three areas of effect in front of itself, dealing damage to opposing Pokémon it hits while partially ignoring their Sp. Def and applying a slowing effect. The 3rd attack throws opposing Pokémon it hits. For a short time after using this move, the cannon gauge becomes full and will not decrease after boosted attacks are used.
Upgrade at Level 13: Increases this move's area of effect. |
Unite |
|
Psykaboom |
|
Special |
2574 |
|
Has the user jump up and charge psychic power, then create an area that leaves opposing Pokémon unable to move. While the user is charging psychic power, the position of the area can be adjusted. The user then fires a ball of flame toward the center of the area, dealing damage to opposing Pokémon and throwing them outside of the area.
Activates at Level 9 |