The Frontier Access is a small town that leads up to the Battle Frontier. This town has a tropical feel to it and houses just a Pokémon Centre, PokéMart and a house.
Name | Type | Cat. | PP | Att. | Acc. | Effect | Cost |
Bounce | | | 5 | 85 | 85 | Bounces up, then down the next turn. May paralyze. | 32 B.P |
Gastro Acid | | | 10 | -- | 100 | Cancels effect of foe's ability | 32 B.P |
Gunk Shot | | | 5 | 120 | 70 | May poison foe | 32 B.P |
Low Kick | | | 20 | -- | 100 | A kick that inflicts more damage on heavier foes. | 32 B.P |
Mud-slap | | | 10 | 20 | 100 | Hurls mud in the foe's face to reduce its accuracy. | 32 B.P |
Rollout | | | 20 | 30 | 90 | An attack lasting 5 turns with rising intensity. | 32 B.P |
Ancientpower | | | 5 | 60 | 100 | An attack that may raise all stats. | 40 B.P |
Aqua Tail | | | 10 | 90 | 90 | No Added Effect | 40 B.P |
Earth Power | | | 10 | 90 | 100 | May lower foe's SP.DEF one stage | 40 B.P |
Iron Defense | | | 15 | -- | -- | Hardens the body's surface to sharply raise DEFENSE. | 40 B.P |
Iron Head | | | 15 | 80 | 100 | May cause opponent to flinch | 40 B.P |
Seed Bomb | | | 15 | 80 | 100 | No Added Effect | 40 B.P |
Signal Beam | | | 15 | 75 | 100 | A strange beam attack that may confuse the foe. | 40 B.P |
Super Fang | | | 10 | -- | 90 | Attacks with sharp fangs and cuts half the foe's HP. | 40 B.P |
Twister | | | 20 | 40 | 100 | Whips up a vicious twister to tear at the foe. | 40 B.P |
Heat Wave | | | 10 | 100 | 90 | Exhales a hot breath on the foe. May inflict a burn. | 48 B.P |
Outrage | | | 15 | 120 | 100 | A rampage of 2 to 3 turns that confuses the user. | 48 B.P |
Superpower | | | 5 | 120 | 100 | Boosts strength sharply, but lowers abilities. | 48 B.P |
Endeavor | | | 5 | -- | 100 | Gains power if the user's HP is lower than the foe's HP. | 64 B.P |
Pain Split | | | 20 | -- | -- | Adds the user and foe's HP, then shares them equally. | 64 B.P |
Sky Attack | | | 5 | 140 | 90 | Searches out weak spots, then strikes the next turn. | 64 B.P |
Bug Bite | | | 20 | 60 | 100 | Receives effect from foe's held berry | 32 B.P |
Fury Cutter | | | 20 | 10 | 95 | An attack that intensifies on each successive hit. | 32 B.P |
Dive | | | 10 | 80 | 100 | Dives underwater the first turn and strikes next turn. | 40 B.P |
Knock Off | | | 20 | 20 | 100 | Knocks down the foe's held item to prevent its use. | 40 B.P |
Sucker Punch | | | 5 | 80 | 100 | Always strikes first, but fails if foe is not using attacking move | 40 B.P |
Air Cutter | | | 25 | 55 | 95 | Hacks with razorlike wind. High critical-hit ratio. | 48 B.P |
Icy Wind | | | 15 | 55 | 95 | A chilling attack that lowers the foe's SPEED. | 48 B.P |
Ominous Wind | | | 5 | 60 | 100 | May raise all user's stats one stage | 48 B.P |
Trick | | | 10 | -- | 100 | Tricks the foe into trading held items. | 48 B.P |
Vacuum Wave | | | 30 | 40 | 100 | Always strikes first | 48 B.P |
Fire Punch | | | 15 | 75 | 100 | A fiery punch that may burn the foe. | 64 B.P |
Ice Punch | | | 15 | 75 | 100 | An icy punch that may freeze the foe. | 64 B.P |
Thunderpunch | | | 15 | 75 | 100 | An electrified punch that may paralyze the foe. | 64 B.P |
Zen Headbutt | | | 15 | 80 | 90 | May cause foe to flinch | 64 B.P |
Block | | | 5 | -- | -- | Blocks the foe's way to prevent escape. | 32 B.P |
Gravity | | | 5 | -- | -- | Disables moves that fly or levitate in 5 turns | 32 B.P |
Magic Coat | | | 15 | -- | -- | Reflects special effects back to the attacker. | 32 B.P |
Snore | | | 15 | 40 | 100 | A loud attack that can be used only while asleep. | 32 B.P |
String Shot | | | 40 | -- | 95 | Binds the foe with string to reduce its SPEED. | 32 B.P |
Worry Seed | | | 10 | -- | 100 | Changes the ability of foe to insomnia | 32 B.P |
Helping Hand | | | 20 | -- | -- | Boosts the power of the recipient's moves. | 40 B.P |
Magnet Rise | | | 10 | -- | -- | Changes own ability to levitate | 40 B.P |
Spite | | | 10 | -- | 100 | Spitefully cuts the PP of the foe's last move. | 40 B.P |
Swift | | | 20 | 60 | -- | Sprays star-shaped rays that never miss. | 40 B.P |
Synthesis | | | 5 | -- | -- | Restores HP. The amount varies with the weather. | 40 B.P |
Heal Bell | | | 5 | -- | -- | Chimes soothingly to heal all status abnormalities. | 48 B.P |
Last Resort | | | 5 | 130 | 100 | Only usable when all other attacks have been used | 48 B.P |
Role Play | | | 10 | -- | -- | Mimics the target and copies its special ability. | 48 B.P |
Tailwind | | | 30 | -- | -- | User's team raises SPEED for 5 turns | 48 B.P |
Uproar | | | 10 | 50 | 100 | Causes an uproar for 2 to 5 turns and prevents sleep. | 48 B.P |