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Movement: 1 |
Move List
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Base Wheel Size Name Move Type Additional Notes Damage 8 Miss Red 52 Hyper Beam White If the battle opponent is knocked out, the next turn will always be the other player's 110 8 Miss Red 28 Storm Purple All neighbour Pokémon are moved to the bench and gain Wait. ☆ 96 Supersonic Skystrike White Z-Move Any Pokémon adjacent to the battle opponent other than this Pokémon spin. Those that spin White Attacks move to the bench. This Pokémon gains Wait 3. 220 96 Hydro Vortex White Z-Move The battle opponent and opposing Pokémon within 2 steps of it become confused. 220 -
Base Wheel Size Name Move Type Additional Notes Damage 8 Miss Red 52 Hyper Beam White If the battle opponent is knocked out, the next turn will always be the other player's 100 8 Miss Red 28 Storm Purple All neighbour Pokémon are moved to the bench and gain Wait. ☆ 96 Supersonic Skystrike White Z-Move Any Pokémon adjacent to the battle opponent other than this Pokémon spin. Those that spin White Attacks move to the bench. This Pokémon gains Wait 3. 200 96 Hydro Vortex White Z-Move The battle opponent and opposing Pokémon within 2 steps of it become confused. 200 -
Base Wheel Size Name Move Type Additional Notes Damage 8 Miss Red 52 Hyper Beam White If the battle opponent is knocked out, the next turn will always be the other player's 100 8 Miss Red 28 Storm Purple All neighbour Pokémon are moved to the bench and gain Wait. ☆ 96 Supersonic Skystrike White Z-Move Any Pokémon adjacent to the battle opponent other than this Pokémon spin. Those that spin White Attacks move to the bench. This Pokémon gains Wait 3. 200 96 Hydro Vortex White Z-Move The battle opponent and opposing Pokémon within 2 steps of it become confused. 200 -
Base Wheel Size Name Move Type Additional Notes Damage 8 Miss Red 52 Hyper Beam White If the battle opponent is knocked out, the next turn will always be the other player's 100 8 Miss Red 28 Storm Purple All neighbour Pokémon are moved to the bench and gain Wait. ☆ 96 Supersonic Skystrike White Z-Move Any Pokémon adjacent to the battle opponent other than this Pokémon spin. Those that spin White Attacks move to the bench. This Pokémon gains Wait 3. 200 96 Hydro Vortex White Z-Move The battle opponent and opposing Pokémon within 2 steps of it become confused. 200 -
Base Wheel Size Name Move Type Additional Notes Damage 8 Miss Red 52 Hyper Beam White If the battle opponent is knocked out, the next turn will always be the other player's 100 8 Miss Red 28 Storm Purple All neighbour Pokémon are moved to the bench and gain Wait. ☆ 96 Supersonic Skystrike White Z-Move Any Pokémon adjacent to the battle opponent other than this Pokémon spin. Those that spin White Attacks move to the bench. This Pokémon gains Wait 3. 200 96 Hydro Vortex White Z-Move The battle opponent and opposing Pokémon within 2 steps of it become confused. 200 -
Base Wheel Size Name Move Type Additional Notes Damage 8 Miss Red 52 Hyper Beam White If the battle opponent is knocked out, the next turn will always be the other player's 100 8 Miss Red 28 Storm Purple All neighbour Pokémon are moved to the bench and gain Wait. ☆ 96 Supersonic Skystrike White Z-Move Any Pokémon adjacent to the battle opponent other than this Pokémon spin. Those that spin White Attacks move to the bench. This Pokémon gains Wait 3. 200 96 Hydro Vortex White Z-Move The battle opponent and opposing Pokémon within 2 steps of it become confused. 200